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Posts Tagged ‘gt psp’

E3 Interview: Gran Turismo PSP

The last time I met Kazunori Yamauchi was in Dubai, where GT Academy winner Lucas Ordóñez made the jump from virtual to real life racing. He told me then that he had always believed that a driver trained in Gran Turismo could drive as fast as a real racing driver, so when I interviewed him again last week at E3, I was interested to hear if the same applies to Gran Turismo PSP.

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Kazunori Yamauchi the father of Gran Turismo

“I think that GT PSP is an entry point into the series,” he said. “It can introduce people to Gran Turismo 5 where they can learn the skills needed to be a racing driver. It’s a similar flow to what you would see if you played the original Gran Turismo on PSone and worked your way up to GT5.”

Gran Turismo PSP was first announced at E3 in 2005, and Kazunori was happy to explain why there has been so long a wait.

“We’ve talked to lots of journalists on this subject,” he told me, “and the truth is that we announced GT PSP too early. Since then we’ve released Gran Turismo 4,Tourist Trophy, HD Concept and Gran Turismo 5 Prologue. We can only apologise for keeping people waiting.”

Having played GT PSP, I’m impressed by how Polyphony Digital has managed to condense the Gran Turismo experience onto a handheld without compromise; I asked whether any of the game’s modes had been designed with portable play in mind.

“The entire game is designed for a portable device,” he replied. “But to go into more detail, goals will be completed in 15 and 30 minute increments, so you won’t be endurance racing like in previous games.”

I then asked what the name of the song is in the trailer, after Silent_Gig enquired in a previous post; he said he couldn’t remember but emailed me shortly after, telling me that the song in question is Fist of God by MSTRKRFT.

Moving on, I wanted to know how he managed to maintain his enthusiasm for increasing the level of realism of the Gran Turismo series. He told me that the expectations of his fans kept him going, as well as the visions that he wanted to present to them.

Our short interview ended there, and after a gruelling day of interviews, the father of Gran Turismo headed back to his hotel, as I did to mine. I wonder what he was driving…

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Ey3 Candy – Our Favourite Trailers and Photos from E3

To make sure you didn’t miss any of the “must sees”, here’s a quick look back at some of our favourite trailers and photos we’ve posted this week from the show.

E3 Game Trailers

(To see more video, check out our Viddler page)

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E3 Day 2 Round-up

Wow, what a day! Everyone has been talking about the Sony press conference hosted by Jack Tretton, President and CEO of SCEA, and with so many announcements, I’ll stop using up space with this introductory paragraph and dive straight in.

The PSPgo was officially unveiled on-stage by Sony Computer Entertainment, Inc. CEO, Kaz Hirai. It’s 50% smaller and 40% lighter than the PSP-1000 and with 16 GB internal flash memory, it’s designed for those who like their digital media “to go”, as they say over here. It will be released on October 1, 2009.
PSP go, 8
Complementing this new evolution of PSP is a host of fantastic games coming to both UMD and PlayStation Store. Kazanouri Yamauchi, the mastermind behind Gran Turismo, arrived to show GT PSP, which will feature 800 cars, 35 tracks and will run at 60 FPS. He was followed by another legendary Japanese developer, Hideo Kojima, for the reveal of Metal Gear Solid: Peace Walker, a brand new mission for Solid Snake, only on PSP, which takes place during the 1970s.

Completing the portable line-up were a brand new Resident Evil title; Buzz! Quiz World, which will also be on PLAYSTATION 3; and the news that Assassin’s Creed: Bloodlines features interoperability with Assassin’s Creed 2 on PS3. And to make sure we see plenty more stellar titles for PSP in the future, Jack Tretton announced that the price of PSP development tools will be cut by 80%, expanding the opportunity for developers to create content for PSP.

Moving onto the PS3, Richard Marks of SCE research and development showed us a new motion sensing controller that works with PlayStation Eye to enable 1:1 movement response. The crowd was impressed by tech demos that allowed him to play sports, wield a giant sword and shield, aim guns and even write with astonishing precision. He spoke of “sub-millimetre accuracy,” which I like to think of as a metric shout-out to us Europeans.

There were absolutely loads of PS3 games on show, including a live demo of the opening scenes to God of War III; a gorgeous video of Uncharted 2: Among Thieves gameplay that climaxed with Drake taking on a helicopter; the trailer for Team ICO’s latest creation, The Last Guardian; a look at ModNation, which applies LittleBigPlanet’s mantra of play, create, share to the kart racing genre, allowing players to build playable tracks in a matter of seconds; Agent, a new exclusive title from Rockstar North; the surprise announcement that Final Fantasy XIV is coming next year, exclusively to PS3; and the first trailer for Gran Turismo 5.

The strength of this E3 line-up was best summed up when Tretton proudly announced that 364 games are coming out on PlayStation platforms in the next year. That and the number of semi-colons in the above paragraph.

So there you have it, which bit was best for you? I’m off to see what the rest of the SCEE guys are up to, although the words lying and down were being used quite a bit earlier.

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