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Posts Tagged ‘honeyslug’

PlayStation Vita Discovery Apps: Frobisher Says And t@g

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We’ve spent a lot of time talking about the range of amazing games that PS Vita has to offer here on PlayStation.Blog, but you may not know about the great range of Discovery Apps also coming to the system. They are free to download from PlayStation Store and are designed to showcase the unique features of PS Vita through innovative interactive experiences.

Today we want to introduce you to the first two Discovery Apps: Frobisher Says and t@g. But rather than me telling you about them, I’ll leave that to the people who have developed them…

Frobisher Says by Ricky Haggett, Honeyslug

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Kahoots Hints And Tips

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minis are now available to play on your PSP and now PS3! One of our favourites is the fantastic Kahoots from HoneySlug. To start you off on the right direction against Cardborg, Nat Marco Lead Designer at HoneySlug has created some handy hints and tip for Kahoots.

Kahoots

by Nat Marco, Lead Designer at HoneySlug
For anyone wanting extra Kahoots love to keep them warm and toasty this winter, here are some handy hints and tips drawn with my trusty felt tips! I had a lot of these tactics in mind when I designed some of the puzzles, so hopefully this will make completing them easier! Some of the hints are even useful for everyday life, I mean…who doesn’t like cake?

Kahoots hints

Thanks Nat! Want to know more about how Kahoots was developed and designed? Then take a look at the video below when PlayStation went to visit HoneySlug in their London Studio.

KahootsKahoots

And finally…! Pay Attention to Pegbeast.

Thanks
Adam!

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Posted on 29 September by Mark Inman – C.O.O, Honeyslug

Minis Week: Kahoots

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Honeyslug is a game development company we started in the summer of 2008, with the aim of creating games with interesting mechanics which we could make with just a couple of people.

Minis - Kahoots

We’ve found Flash to be a great platform for prototyping our game concepts – most of which are 2D games – and one of the ideas we had was Kahoots – a fusion of Zoo Keeper and Lemmings – where you guide your little guys (called Kahoots) to an exit door, but aren’t able to control them directly. Instead you swap adjacent blocks – things like bounce-pads, spikes or reverse blocks – to alter their routes. As we started to build levels with the basic features, we came up with ideas for new ones – and added cannons, which the Kahoots can be blasted out of, Cardborgs – nasty creatures which kill any Kahoots within reach, and cardboard boxes, which must be crushed or torn up by Cardborgs to clear the path – meaning that you often have to juggle things around in order to keep both Kahoots and Cardborgs alive, without allowing them to make contact.

Minis - Kahoots

Based on the pixel art prototype, we worked with a Flash games portal who published the flash version, and funding its completion – and at this point we started to think about ways we could really make the game stand out visually. Since Nat had done a animation degree, focussing mainly on stop-motion plasticine animation, and Ricky was a dab hand in Photoshop, we decided to bypass the route of paying an artist to create polished assets for us, and instead make all the art ourselves – with the strict rule that everything in the game would be real – either scanned, photographed or hand-drawn. We set a budget of £30, and went down our local high street buying things for the game – buttons, beads and fabrics from the local haberdashery, sweets and chocolates in the pound shop and of course, loads of plasticine for the characters!

Minis - Kahoots

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