SONY make dot believe
Vita brand
Uncharted
WipEout
Reality Fighters
Modnation
Everybody's Golf
Escape Plan
Little Deviants
Unit 13

PlayStation®Network |

Posts Tagged ‘infamous: festival of blood’

Happy Holidays From Sucker Punch Productions!

Countries: , , , ,

We are continuing the takeover of the PlayStation Blog, this time with concept art from inFAMOUS: Festival of Blood and the Sucker Punch Holiday Card.

First up we have concept art from inFamous: Festival of Blood. Emilio Gandin, our Lead Environment Artist, wanted to point out some of these pieces of concept art. We wanted to add a new area to the title and explored the idea of doing catacombs below the Cathedral. The dark gothic, claustrophobic catacombs fit perfectly with the vampire lore. Once levels featuring catacombs were playable, we started to explore how Cole would navigate through them. We wanted a way for Cole to quickly move through the space and we came up with the backstory of the catacombs being used to smuggle arms thus giving us a reason to include the rails that Cole can grind on.

FoB_concept01FoB_concept03

FoB_concept02FoB_concept04

In the spirit of the season we also wanted to share our Holiday Cards. This year Senior Artist Edward Pun, Artist Mike Haney, and Lighting Artist Jason Connell teamed together to create this Santa inspired Cole, delivering gifts to the kids of New Marais.

holidaycard_front

From all of us here at Sucker Punch Productions, we hope you had a Happy Holidays and are looking forward to the New Year. We look forward to talking with you in 2012.

Score:

Sucker Punch User Generated Mission Trailer

Countries: , , , ,

The holiday season is upon us and we get to take over the PlayStation Blog for a day! We are going to start with a new trailer, yes after releasing inFAMOUS 2 and inFAMOUS: Festival of Blood some of us have had some time to play some of the user generated missions, as well as catch-up on Skyrim and Uncharted 3. This trailer shows off some amazing creations with UGC… perhaps your mission is featured in the video. If you find a cool UGC mission be sure to tell us in the comments below.

Later today look for our next blog post with some unreleased concept art from inFamous: Festival of Blood and our Sucker Punch Holiday Cards. Be sure to follow us on Twitter or like us on Facebook. From all of us here at Sucker Punch have a Happy Holiday.

Score:

inFAMOUS: See PS Move In Action

Countries: , , , ,

Hello PlayStation Blog Readers and inFAMOUS fans! The response so far to inFAMOUS: Festival of Blood has been amazing, and we’re thrilled people are enjoying Cole’s new horror themed adventure. Just to add some digital chocolate to your Halloween haul we’re putting up an insider movie to show off the coolest powers and enemies you’ll go up against in inFAMOUS: Festival of Blood.

On top of that PlayStation Move is now part of the inFAMOUS world:

That’s right! You can play inFAMOUS: Festival of Blood with Move… and coming next week you will be able to play inFAMOUS 2 with Move as well via a free update. So check out the video and have a freaktastic Happy Halloween.

Stay tuned to infamousthegame.com and join our forums on SuckerPunch.com for future updates on inFAMOUS: Festival of Blood. Also follow us on Twitter, @SuckerPunchProd, and check out our Facebook Page.

Score:

Sink Your Fangs Into InFAMOUS: Festival Of Blood Today

Countries: , , , ,

Hey all, it’s Brian Fleming from Sucker Punch. It’s been a long time since my last PlayStation Blog post, and today’s entry is a little different… I’ll start with the marketing facts (inFAMOUS: Festival of Blood available today!!!! €9.99/£7.99!! 20% discount if you are a PlayStation Plus member!!!)

But really, I thought I’d give you a little insight into why and how we ended up making a vampire based spin-off of inFamous.

For us, we’d been working for two projects and 5+ years on the main storyline of inFamous. We wanted the DLC to be a chance to take all that work (art and technology) and do something fun and different for players.

We knew we couldn’t just release some more missions or a skin pack, so we took a bunch of pitches from all the departments here at the studio for what we might do… We wanted something that fit our game, would be fun to work on, and ideally would be unexpected, too.

elite_vampire

One of the strong pitches we got was originally called “Vampire City” (a play on “Empire City” from inFamous 1). The pitch was that Zeke was trying to impress a girl with a tall tale about Cole, Vampires, and the origins of Pyre Night. There was a lot to like about this pitch, some important ones were: finally getting to add flying to inFamous, the strong “Pyre Night” set dressing we could add to New Marais, a solid supernatural basis for new powers, and of course having a launch date in the days before Halloween didn’t hurt either. So it was decided, and work began!

About the same time, we had some promising PlayStation Move prototypes running… We’d initially thought we would use move to support UGC authors–but as we progressed, we became convinced we could make the game fully playable with Move. So Move shifted to become a core gameplay feature, and our UGC team decided to tackle our next big wishlist item – “speech bubble” cutscenes. Like making narrative missions? Now you get set-up camera shots and add speech bubbles to characters!

So that’s the story behind “Festival of Blood”… We all hope you enjoy this little ‘what if’ detour in the inFamous universe… From all of us at Sucker Punch, Happy Halloween!!

P.S. I can also confirm the new cutscene tool and PlayStation Move support will appear in the main inFamous 2 game any day now!

Elite_BossRoom

Score: