Things don’t go as planned for Delsin Rowe, the smug but likeable hero of Infamous Second Son. Following the catastrophic events that shook the world in the first two games, Delsin’s super-powered status as a Conduit is laid bare after exposure to other superhumans. Delsin can absorb the powers of others, and then employ them for his own devices. He has serious potential, and that immense potential was on display during the PS4 launch event here in New York City this week.
This third-person, superhero action game already looks electric running on PS4, with fluid animations and sharp bursts of light around every rain-soaked corner. At the event, we join Delsin and his cop brother Reggie as they attempt to pass through a Department of Unified Protection (DUP) security checkpoint. Their dark, menacing uniforms stand in stark contrast with the bright yellows of warning signs that litter the scene.
But unfortunately for Delsin, things don’t go as planned. (more…)
So what’s new? I mean, what have you been up to? Cool. Us? Not much. Just a new character, new city, new powers, and all designed especially for the new PlayStation 4.
I hope you’re excited – because we really are! Actually, for us it’s probably one part excitement and one part pure terror, but that’s just the way of things I guess… But here we are at last to break the months of silence: All of us at Sucker Punch are very pleased to introduce you to Delsin Rowe, and our new title Second Son! Let’s cut to the chase!
Hello PlayStation Blog Readers and inFAMOUS fans! The response so far to inFAMOUS: Festival of Blood has been amazing, and we’re thrilled people are enjoying Cole’s new horror themed adventure. Just to add some digital chocolate to your Halloween haul we’re putting up an insider movie to show off the coolest powers and enemies you’ll go up against in inFAMOUS: Festival of Blood.
That’s right! You can play inFAMOUS: Festival of Blood with Move… and coming next week you will be able to play inFAMOUS 2 with Move as well via a free update. So check out the video and have a freaktastic Happy Halloween.
But really, I thought I’d give you a little insight into why and how we ended up making a vampire based spin-off of inFamous.
For us, we’d been working for two projects and 5+ years on the main storyline of inFamous. We wanted the DLC to be a chance to take all that work (art and technology) and do something fun and different for players.
We knew we couldn’t just release some more missions or a skin pack, so we took a bunch of pitches from all the departments here at the studio for what we might do… We wanted something that fit our game, would be fun to work on, and ideally would be unexpected, too.
One of the strong pitches we got was originally called “Vampire City” (a play on “Empire City” from inFamous 1). The pitch was that Zeke was trying to impress a girl with a tall tale about Cole, Vampires, and the origins of Pyre Night. There was a lot to like about this pitch, some important ones were: finally getting to add flying to inFamous, the strong “Pyre Night”set dressing we could add to New Marais, a solid supernatural basis for new powers, and of course having a launch date in the days before Halloween didn’t hurt either. So it was decided, and work began!
About the same time, we had some promising PlayStation Move prototypes running… We’d initially thought we would use move to support UGC authors–but as we progressed, we became convinced we could make the game fully playable with Move. So Move shifted to become a core gameplay feature, and our UGC team decided to tackle our next big wishlist item – “speech bubble” cutscenes. Like making narrative missions? Now you get set-up camera shots and add speech bubbles to characters!
So that’s the story behind “Festival of Blood”… We all hope you enjoy this little ‘what if’ detour in the inFamous universe… From all of us at Sucker Punch, Happy Halloween!!
P.S. I can also confirm the new cutscene tool and PlayStation Move support will appear in the main inFamous 2 game any day now!