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Posts Tagged ‘just add water’

Posted on 27 January by Stewart Gilray – CEO, Just Add Water

Gravity Crash PSP Revealed

Hi Everyone,

Hope you all had a great holiday season? At JAW we had a fantastic holiday, and we owe it all to you guys for showing your support for Gravity Crash; your appreciation and feedback has reminded us all why we’ve been working so hard over the past 18months, and it’s nice to see that so many of you guys think like we do – there truly is something special about retro inspired arcade blasting!

Gravity Crash PSP

Something I specifically wanted to thank you for is the levels you guys have been making. So far we’ve seen over 1400 levels and there are some real gems out there! Shining brighter than most I’ve seen are the levels by “E-T-E-C” and “RubiconAlpha”. Their levels are exceptional and I would highly recommend you check them out. They are clever, challenging and enjoyable in equal measure, and perhaps they’ll spark your imagination and inspire you to create a new level yourself – who knows, it could even lead to your efforts earning a mention in my next post!

Gravity Crash PSP

I’d also like to thank you all for the feedback you’ve given about the game so far, and give you a heads up on a patch we’ve been working on to improve the game based on your comments and suggestions. One thing that came up regularly was that it wasn’t entirely obvious that you can rate another players level (which is a shame considering how good a lot of them are), so we’ve made a change to this and added the “Vote for Creator” option to the post mission screen. Now, when you finish playing the level, you can mak e your vote right there, and hopefully more of those amazing levels you dedicate a lot of time to will get the recognition and the credit that they deserve.

The v1.02 update, which will be released soon, also features the following changes and improvements:

  • More intuitive voting for user created levels.
  • Improved menu navigation.
  • Fixes to sound fx playback.
  • Hi-scores can no longer be posted from the Trial version.
  • The hidden level “Umbria” is now correctly unlocked in the Campaign.
  • Polish language now available.

Gravity Crash PSP

Another thing we’ve heard a lot of you asking for over the past few weeks is information on Gravity Crash for the PSP, so here you go…

  • Retro gaming visuals with a modern tw ist.
  • 35 challenging levels in campaign mode, each with unique objectives
  • All new Survivor mode, offering an extra element of gameplay.
  • Create and share your own levels with others.

As well as all of the above, we are still working hard away on some things which we’ll reveal more on a little closer to the time, so keep an eye open for more blog updates from us in the near future!

Thanks again for your ongoing support; we hope you will continue to enjoy Gravity Crash and we are looking forward to seeing even more high-quality levels from you in-game. Please continue to share your feedback, thoughts and suggestions about the game with us, and feel free to give your favourite creators the recognition they deserve in the Blog comments and on the forum, too – we’d love to give some of them a shout out next time!

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Posted on 20 November by Stewart Gilray – CEO, Just Add Water

Ground Control To Droid 13. Come In Droid 13, Your Time Is Up …

Hi everyone, how you guys doing?

What started for us as an idea almost 3 years ago is now about to invade your lives. On Tuesday, 24 November Gravity Crash for PlayStation3 will launch on not only the North American PlayStation Store but also on the European PlayStation Store, two days ahead of the normal store update on Thursday.

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When we started working with Sony on this project towards the end of last year we knew little of how encompassing or indeed how much we’d achieve, and I have to say we are incredibly proud of what we’ve created these past 12 months.

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The game is being launched as Trial & Key type. When you download the Trial edition you will get access to 4 of the levels of the full games 35 single player planets and 12 multiplayer maps. You will also get full access to the editor, where you will be able to create your own levels straight away, however only when you buy the game will you be able to Publish them to the PlayStation Network for anyone and everyone to enjoy.

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Actually, I’d like to geek out for a moment. All of us at Just Add Water are complete geeks, so one of the little things we included in the Trial edition, which as far as we are aware no one else has done before: on our Sell screen (All demos/trials have these) we have a dynamic “Published Levels” line that tells you how many custom made levels have been published to the PlayStation Network. Personally I can’t wait to watch that number getting bigger and bigger over the coming months!

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Which brings me to the subject of price …

£6.29 / €7.99 / $9.99 US of your earth money, will buy you …

  • 35 Single player levels, including hidden and boss levels.
  • 12 Multiplayer levels.
  • 3 Multiplayer modes.
  • Different player ships.
  • Special weapons.
  • Weapon power-ups.
  • 20 devious Trophies.
  • Leaderboards.
  • Over 200 editor items.

Talking of the editor, just to reiterate what I said in the previous blog update, EVERY level in the game has been built with the editor you get in the game. To give an example of the editor here’s a little development diary from us along with a bit of editor action!

And finally, during December we will be releasing a few extras via the PlayStation Store, like wallpapers and themes. So all I’ve got left to say is thanks for your support since the game was announced, and we hope you enjoy it when it’s released on Tuesday, and we can’t wait to see what you guys can create with the Editor!

Slainte

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