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Posts Tagged ‘killzone 3’

Sharp Shooter Origins – Part One

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By now you’ve probably read a thing or two about the PlayStation Move Sharp Shooter – like the fact that it has a digital trigger, a pump-action grip, and an authentic form factor. But did you know that it originally started life as a side project for Killzone 3‘s game director? In this two-part article, we look at the origins of the Sharp Shooter and the people behind it.

It all began with a Helghast soldier using a PlayStation Move controller.

“We were at a game convention where the Move was being demonstrated,” Guerrilla Game Director Mathijs de Jonge recalls. “We had several Helghast performers walking the show floor, and one of them decided to have a go at the Move demo booth.”

For Mathijs, the image of a big, intimidating Helghast soldier waving about an innocuous game peripheral just felt off. “I could scarcely imagine him playing a game like Killzone that way,” Mathijs says. “He looked like he should be holding something resembling a weapon – something with a little oomph to it. A peripheral that not only played well, but looked cool at the same time.”

The event got Mathijs thinking about an add-on for the PlayStation Move. “We’d toyed with the idea of designing a Killzone-themed gun peripheral before,” Mathijs says, “but with the introduction of the Move, that idea suddenly seemed a lot more feasible. The timing was right as well, because development on Killzone 3 was still in its early stages.”

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Early mockups consisted of kitbashed gun peripherals from other platforms.

Mathijs voiced his idea at a Director’s Panel, where Sony Product Design Manager Ennin Huang was also in attendance. Having worked with the SOCOM team on the first Bluetooth headset for PlayStation 3, Ennin was heavily involved with the development of PlayStation peripherals. “After the panel, Ennin approached us and said he very much liked the idea of a solid, realistic-looking Move add-on,” Mathijs says. “He advised us to put together an official proposal and submit it to the Product Design team.”

For his proposal, Mathijs enlisted the help of Guerrilla Lead Concept Designer (and resident weapons expert) Roy Postma. “Mathijs wanted to design a gun peripheral that could represent the majority of firearms in Killzone 3,” Roy says. “We chose the Helghast StA-11 SMG as our starting point: like most weapons in the game it requires two hands to operate, but at the same time it’s quite compact.”

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The first mockup housed the navigation controller in the rear grip.

Using foam board, duct tape and pieces of gun peripherals from several different platforms, Mathijs and Roy then constructed a mockup roughly approximating the StA-11′s size and shape. The mockup housed the navigation controller in the rear grip and the Move controller in the barrel, while a trigger mechanism in the fore grip connected to the Move’s T-button. This setup, however, proved impractical.

“When you play Killzone 3 on a DualShock 3 controller, you move around with your left thumb and fire with your right index finger,” Roy explains. “Our first mockup had it the other way around, making the setup somewhat awkward for right-handed people. So I went back to the drawing board to design a clip/fore grip that could house the navigation controller. I also moved the firing trigger back to the rear grip, where it normally resides on an StA-11.”

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Guerrilla CEO Hermen Hulst tries out the revised mockup.

Instead of relying on a complicated (and possibly error-prone) physical pass-through mechanism to bridge the distance to the Move’s T-button, the trigger could simply be wired up to the Move’s extension connector digitally. This solution allowed Roy to add additional buttons to the body of the peripheral, saving players from having to reach for the Move controller in the barrel whenever they wanted to reload or swap weapons.

In the meantime, Mathijs worked on the proposal document, outlining the type of user experience he had in mind for the gun peripheral. “I wanted players to experience a sense of joy as soon as they picked up the peripheral,” Mathijs says. “It not only had to look cool and authentic, I also wanted it to feel like a weapon. It had to enhance the overall experience of playing a shooter on the PlayStation 3.”

Check back next week for the second part of Sharp Shooter Origins, in which the Guerrilla team gets help from their friends at Zipper Interactive!

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Welcome Back To Killzone 3 With A Double XP Weekend!

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Killzone 3

To celebrate the return of the PlayStation Network and welcome you back to Killzone 3‘s online battlefield, we’ve got a Double XP Weekend lined up! Starting this Friday, May 20 at 17:00 PM UK time, and lasting until Monday, May 23 at 10:00 AM UK time, all XP you earn in Killzone 3‘s multiplayer matches will be doubled.

The upcoming Double XP Weekend isn’t the only Killzone-related goodie in the pipeline. As you may know, Sony has revealed that Killzone: Liberation is part of its Welcome Back Program for PSN members, meaning you’ll be able to download the critically acclaimed PlayStation Portable shooter absolutely free of charge. And there’s even more… But we’ll announce that at a later date.

So stay tuned to Killzone.com, and remember to brush up your Killzone 3 multiplayer skills. This weekend, you’ll have a chance to catch up on 3 weeks’ worth of rank progression!

P.S.: During the Double XP Weekend, the Score Screen will display the message “Fast Starter Bonus” instead of “Bonus Points” – this is a string error that will be fixed in future Bonus XP events.

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Helghast Invade Your Toy Shelf!

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Ever since we announced the Killzone 3 Helghast Edition, one of the questions we’ve been asked most frequently is “will there be more Killzone action figures?” Today, we can answer that question with a proud and unequivocal yes.

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Today will see the release of Killzone Series 1, an action figure series consisting of the Helghast Assault Infantry and the uncloaked Helghast Sniper. Creator DC Unlimited is no strangers to PlayStation properties: Last year, it released awesome plastic renditions of the characters from Ratchet & Clank and Resistance.

This time, DC Unlimited has turned its exquisite attention for detail to two of Killzone’s most recognizable antagonists – the Helghast Assault Infantry and the Helghast Sniper:

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Standing at 6.5″ high, each action figure comes with multiple points of articulation and a faithful reproduction of the character’s in-game weapon. As owners of the partially cloaked Sniper figure from the Killzone 3 Helghast Edition can attest, these figures boast realistic sculpts based directly on character art by Guerrilla, as well as paint apps so detailed they include the individual rivets on the uniforms.

Whether you’re a Killzone fan, completist or toy collector, Killzone Series 1 will make a great addition to your toy shelf. Look for it at your local comic book shop and online retailers today.

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Bring The Rain: Steel Rain DLC Coming Tomorrow

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Back in February, we revealed that we were working on a brand-new DLC Pack for Killzone 3 called Steel Rain. Today, we are proud to announce that the pack is finished and slated for a PlayStation Store release on tomorrow, 6 April.

Steel Rain consists of two explosive new multiplayer maps inspired by locations from the single player campaign: Junkyard, a Guerrilla Warfare map which sees Jetpacks and Exoskeletons clashing in a rain-drenched junk processing facility; and Stahl Arms, a uniquely styled Warzone map set on the factory floor of one of Helghan’s largest weapons manufacturing plants.

The map pack will be available from the PlayStation Store April 6th for €4.99. PlayStation Plus members get a special treat: they can download the Steel Rain pack for free for the whole of April.

Check out the footage from both maps and prepare to take the fight to two new fronts.

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Q&A With Killzone: Ascendancy

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You saw through their eyes and guided their actions, but do you really know what drives Tomas ‘Sev’ Sevchenko and Rico Velasquez? Sam Bradbury does – for his novelization of Killzone 3, the author delved deep into the game’s story to answer these and other questions. We sat down with Sam for a short Q & A about Killzone: Ascendancy.

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What was the most challenging part of writing Killzone: Ascendancy?

It was maintaining the excitement and forward momentum of the game as well as delivering the depth and insight that readers expect from a novel. And there were times when the gameplay elements were incompatible with the demands of a book, so working to make them gel and complement each other was demanding, but of course very fulfilling when it all comes together.

What was the most fun part of writing Killzone: Ascendancy?

Apart from the above, it was being able to go into detail about Sev’s background. We fleshed out his character in the book, I think, in a way that informs many of the decisions he makes in the game, so the book really acts as a companion piece to the game in that sense. An essential companion piece I would say – but then I would!

If it was up to you, what would you explore next in the Killzone Universe?

One of the best things about the Killzone universe is that doesn’t break down into ‘these are the goodies and these are the baddies’. The morality is a lot more nuanced than that. I’ve seen people debating on the forums about who’s the worst: the Helghast or the ISA. So for that reason I think it would be great to do something from the perspective of the Helghast. We touched on it in Killzone: Ascendancy, but there’s a whole other world there to explore. Also I found the appearance of Visari’s daughter at the beginning very tantalizing…

Thank you for your time.

You’re quite welcome!

Killzone: Ascendancy is now available from Penguin Books in paperback format and from Amazon in Kindle format.

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