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Posts Tagged ‘killzone HD’

Posted on 24 December by Victor Zuylen – Editor, Killzone.com

Happy holidays from Guerrilla!

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Happy holidays from all of us here at Guerrilla!

As 2012 draws to a close, we look back at an eventful year for Guerrilla and the Killzone series. In February we released Killzone 3 Multiplayer, a standalone version of Killzone 3‘s online mode and DLC maps, on the PlayStation Store. In August we announced a new handheld title for PlayStation Vita called Killzone: Mercenary, which sees its protagonist fight on both sides of the ISA-Helghast conflict. And in October we simultaneously released Killzone Trilogy, a bundle containing all three first-person shooters in the Killzone series, and Killzone HD, a high-definition remaster of our original Killzone game.
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Posted on 24 October by Victor Zuylen – Editor, Killzone.com

Killzone Trilogy and Killzone HD are out today!

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We interrupt your regular scheduled blog content with a gentle reminder from Helghast Autarch Scolar Visari:

“My people… Sons and daughters of Helghan… Today is a glorious day for our nation. For many years, our history was incomplete – divided, fragmented, and split up over multiple platforms. But on this day, the record of our great struggle is made whole. On this day, Killzone Trilogy is released for PlayStation 3!

“Experience the power of the Third Helghast Army in the original Killzone, remastered in majestic HD. Witness the tyranny of the ISA as it attempts to seize Helghan in Killzone 2. Tremble before the awesome might of the Helghast war machine in Killzone 3. Then, go online and smite the enemy on any of the enclosed DLC multiplayer maps!
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Killzone HD Interview: Enhancing The Original

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In part 1 of the Killzone HD developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.

 

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Posted on 27 September by Victor Zuylen – Editor, Killzone.com

Killzone HD: How Guerrilla Restored An FPS Classic

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When Killzone HD drops on 24th October, the original Killzone will be one week short of eight years old. In this (re-)developer interview we talk with Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released. In part 1, Michiel and Frank talk about the challenges they faced and the discoveries they made during the conversion process.

What prompted the HD remaster of Killzone?

Michiel: It was an idea that’s time had come. Internally we had talked about bringing Killzone to the PlayStation 3 before – Killzone fans frequently asked us about it, and we knew from other developers that such projects could be a lot of fun.

How many of the original team were involved?

Michiel: A number of developers who worked on the original Killzone for PlayStation 2 helped get this project off the ground, including Guerrilla‘s main producer, Angie Smets, who first started producing on Killzone; producer Sebastian ‘MotherH’ Downie, who served as a QA Manager and community liaison back then; art director Jan-Bart van Beek, who was the Lead Artist on Killzone; myself, as the lead coder of the original game.

Frank: I mainly worked on another Guerrilla title called ShellShock: Nam ’67 at the time.

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