Posted on 18 December by Nicklas Nygren – Creative Director, Nifflas' Games
I’ve always wanted to develop a game that is heavily-story based, but I’ve always waited to do it until I had a story I really want to tell; something personal and different. Problem is, I can’t just decide to come up with such a story whenever I want. It’s an unusual and mysterious process and it kind of just… happens. Knytt Underground is the result of this process. Oh, and it’s also a pretty sweet exploration platform game.
Knytt Underground tells a quirky and strange tale that connects to various things in my own life. It’s set in the future, hundreds of years after the humans disappeared from the planet. Sprites, fairies and various other lifeforms roam tunnels underground. They are curious about their origin and the meaning of life, and to find those answers they try to understand the ones who had obviously figured it out; the humans.
One organisation is devoted to understanding our science and language. They have successfully decoded that the letter J symbolises a hook and O the full moon. Another group tries to combine the truths of our different religions. I mean, what if they’re all right – at the same time?