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Posts Tagged ‘level-5 inc.’

Ni No Kuni: Akihiro Hino answers your questions

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Ni No Kuni

Back in December we asked the SCEE community to submit any questions they had for Akihiro Hino, President and CEO of LEVEL-5, the developer behind Ni No Kuni. The Community Team picked their 10 favourite questions and today we have the answers for you.

Don’t forget that those who are feeling inspired by Ni no Kuni: Wrath of the White Witch can still enter our familiar design competition and win themselves a one of a kind custom Kigu in the style of their creation.

Right, over to Hino-san…

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Ni no Kuni: Wrath of the White Witch available now; design a custom Kigu!

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Ni No Kuni

It’s that time we know you’ve been waiting for: Ni no Kuni: Wrath of the White Witch is available now in shops across Europe and Australasia and for digital download from PlayStation Store.

The game, described as “pure, sweet RPG nectar” by Official PlayStation Magazine, is from the talented Japanese development team LEVEL-5 with animation from the legendary Studio Ghibli. Ni no Kuni: Wrath of the White Witch follows the heart-warming tale of a young boy named Oliver, who embarks on a journey into a parallel world in an attempt to bring his mother back from the dead.

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The White Knight Returns From 8 June

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Today we can announce that both White Knight Chronicles II on PS3 and White Knight Chronicles: Origins on PSP will be releasing on the same day:

  • UK and Ireland: 10 June 2011
  • Australia and New Zealand: 9 June 2011
  • Rest of PAL: 8 June 2011

And now feast your eyes upon our preview trailers.

First up, the story continues with White Knight Chronicles II:

And time to discover where the legend began with White Knight Chronicles: Origins:

Keep an eye on the blog for our launch trailers and a VERY exciting competition!

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White Knight Chronicles: Origins

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Following our White Knight Chronicles II Q&A a couple of days ago, we caught up with Hiroaki Iwahara, Main Planner at Matrix Corp, to talk about White Knight Chronicles: Origins on PSP.

White Knight Chronicles Returns To PS3 And Debuts On PSP

How does White Knight Chronicles: Origins feed into the wider WKC universe?

10,000 years before the original PS3 game takes place, there was a period of strife known as the Dogma Wars. This struggle is between the Yshrenian Empire who are harnessing the power of the Knights in a bid to conquer the world, and the Athwani Mage Kingdom who are trying to stop them. These events would shape history to come in the White Knight Chronicles saga, and White Knight Chronicles: Origins tells the story of the unsung heroes who lived through this period of unrest, only to be forgotten in the annals of time.

Can you tell us how the characters from the White Knight Chronicles universe fit into the game story?

There are some characters from the PS3 games who appear in our PSP title. For example, right at the start of the game your character will meet a young Eldore during the downfall of Xarmgand. The Black Knight Demian is another recurring character who plays a big role in the PS3 games. You’ll also meet the troll Thaumus who’s using guerrilla tactics to try and halt the Yshrenian onslaught. And, of course, the White Knight, the Dragon Knight and the Moon Maiden all make an appearance.

White Knight Chronicles Returns To PS3 And Debuts On PSP

Can you tell us about the gameplay, specifically how the combat system will work?

In the game your character is a member of a mercenary group called the Mobile Corps. Your base is a train where you will be able to take on quests, choosing a team of soldiers to fight alongside you. The battle system is essentially the same as the PS3 version – you command you character to perform an action from a variety of skills. But we’ve done a lot of tuning with the speed of the battle flow and also tailored the controls to the PSP.

Were you fans of the White Knight Chronicles franchise before working on your game?

Yes, definitely!

Matrix Corp. has worked on quite a few RPGs up to now. In your opinion, what’s special about this one?

It’s got to be the transformation system. It’s really at the heart of the whole game and gives it its character.

We also put a lot of effort into the character creation system to ensure that players can create an avatar that really appeals to them. From a design perspective we’ve tried to keep the feeling of the PS3 version while also throwing in some new ideas.

White Knight Chronicles Returns To PS3 And Debuts On PSP

What’s your favourite moment in the game?

The Unity Attacks are great fun. You can perform these in single player mode, but they’re much more fun when you pull them off with a group of friends!

Can you give us an insight into your personal playing style in the game?

My personal preference is using a red chroma and my weapon of choice is an axe. My tactic is to max-out my attack power by selecting the right skills and buffing my equipment. You might not always land your blows but when you do it really saps your enemy’s HP!

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White Knight Chronicles II Interview

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As the release of White Knight Chronicles II, exclusively on PS3, draws closer, we got in touch with the game’s director Yoshiaki Kusuda to talk about the story behind WKC II and the future of the series.

White Knight Chronicles Returns To PS3 And Debuts On PSP

Tell us about the story in White Knight Chronicles II

The game takes place one year after the events of the original White Knight Chronicles. A year after the return of the Yshrenian Empire, Leonard and his companions come back together to protect the Kingdom of Balandor, the Archduchy of Faria and the Free City of Greede from the Yshrenian Empire, and end up having to save the entire world.

Two new characters will also play key parts in the story: Miu, the daughter of Archduke Dalam; and the mysterious Scardigne. There is civil unrest in the Archduchy of Faria, with one faction trying to protect Miu and another militant faction trying to spark a revolution. Scardigne belongs to the former, but you’ll need to play the actual game to fully understand the role he takes in the story.

White Knight Chronicles II will bring a satisfying conclusion to the conflict between Yshrenia and the other powers, and to the stories of Grazel, Leonard, and Princess Cisna.

What influenced the original White Knight Chronicles?

We wanted it to be a sort of majestic fantasy, with heroic elements that would appeal to RPG fans. In the original White Knight Chronicles you saved a princess, and in the sequel you have to save the whole world.

Along the way, players will transform into a Knight to do battle with gigantic enemies, and there may even be a little love story in amongst all of the fighting. During their adventures, the players will gradually solve mysteries such as the origin of the Knights and the effects they have on the world. I think the game will help both children and adults remember some things that we tend to forget in our modern lives.

White Knight Chronicles Returns To PS3 And Debuts On PSP

What gameplay improvements have been made to the sequel?

We made a number of changes to improve the game’s pacing, such as better response time in battles and having gauges fill up while a special move is being performed, which allows you to transition to the next move more quickly. However, just doing that would turn the game into a mindless button masher, so we also added elements where the player has to attack his opponent just at the right time. This adds element of strategy has slightly increased the difficulty of battles.

For example, since you can now guard whenever you want, you can avoid getting stunned when an enemy makes a powerful attack by guarding at just the right time. Or, you might use an area-of-effect attack the instant an enemy summons a group of smaller enemies. Strategy is definitely more important in this game.

Why did you decide to include the original game with its sequel on the same Blu-ray Disc?

When we were creating White Knight Chronicles II, the first thing we thought about was what form the product would take. A sequel would usually be sold as a separate package that you could buy on its own and play without the original game if you wanted. However, in the case of a game like White Knight Chronicle,s you also have the online gaming side which means it’s difficult to keep the sequel completely separate from the original. We considered a number of possibilities, like making an expansion that would require the original game.

But that would limit our audience to people who had purchased the first game and wanted to play more. The number of PS3 owners has increased since the first White Knight Chronicles was released, which gives us a chance to attract new players, so we decided that including the original game on the disc was the best solution.

White Knight Chronicles

Will there be more WKC games in the future?

White Knight Chronicles II concludes the story started in the first game, so for the moment we don’t have any plans for more games in the series. However, we will be releasing additional quests in the form of downloadable content. And you never know. If there’s strong support for another sequel…

What is your favourite RPG?

Tactics Ogre. It’s a fairly old game now but the story and game world were fantastic. It’s one of those games that I could just sit back and enjoy.

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