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Posts Tagged ‘need for speed: hot pursuit’

Need for Speed Most Wanted: 4 things you need to know

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Hey, it’s great to be back on the PlayStation.Blog. We’ve been working hard on Need for Speed Most Wanted, our second Need for Speed game after 2011′s Hot Pursuit. I’m pleased to tell you that we’ve just put the finishing touches on the game, and we’re winding up the online servers to take a beating from you guys come launch day – October 30th.

It’s a pretty exciting time for PlayStation fans, and we’re really excited to be able to talk not just about the PS3 game, but also our first for PS Vita. If you don’t know anything about Most Wanted, here’s the deal. The original Most Wanted was our favorite Need for Speed game. We loved the epic cop chases, hot cars, and most of all that unbeatable sensation of fast, reckless driving while on the run from the law.

So after finishing Hot Pursuit, we set out to create a game that brought you all these great elements, but fresh for 2012 and with a little Criterion DNA running through it. That means it had to be about online, friends and competition, with a Most Wanted twist. (more…)

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Lots Of Great News And Offers From EA This Week

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Battlefield Bad Company 2: Vietnam by Eduardo Vasconcellos

Tomorrow’s the day all our amazing PlayStation 3 fans can get their hands on Battlefield: Bad Company 2 Vietnam for the very first time. This expansion pack to Battlefield: Bad Company 2 adds new maps, weapons, vehicles and trophies, all set to some of the most iconic tunes of the Vietnam-era, making for one dynamic tour of duty.

Along with all of this great content comes a challenge to you, our PlayStation 3 audience, directly from Battlefield developer DICE called The Battle for Hastings. This challenge asks players to complete 69 million support actions within Battlefield: Bad Company 2 and Battlefield: Bad Company 2 Vietnam, which will unlock the fifth map to be found in the expansion, Operation Hastings.

Get ready to do your part in The Battle for Hastings and download Battlefield: Bad Company 2 for the PlayStation 3 on 22 December! And while you’re at it, take advantage of our newly dropped prices on Onslaught (now €4.99), Shortcut Kit (€14.99), and, in case you haven’t picked up the variety of multiplayer maps through our VIP Pass, you can now pick that up for just €9.99.

Dead Space 2 demo by Jay Frechette

Hello Dead Space fans! Tomorrow the single player demo for Dead Space 2 is available from PlayStation Store. We can’t wait for you guys to play it and wanted to share a couple details of what to expect.

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In the Dead Space 2 demo, you will take engineer Isaac Clarke on a terrifying adventure through the Church of Unitology; what appears to be a sanctuary quickly turns dangerous and deadly during the Necromorph outbreak on the Sprawl. You’ll have access to a variety of new tools, including the new Javelin gun that has an electrifying secondary attack, the updated stasis recharge mechanic and enhanced telekinesis ability. Don’t forget to stop at the Store to change into the advanced suit, equipped with jets that will allow Isaac full 360 control in zero-g space. We hope you enjoy it and pick up Dead Space 2 when it’s released on 28 January.

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Need for Speed Hot Pursuit: Super Sports Pack by Spenser Norrish

One of the fastest street legal race cars ever manufactured has joined the pursuit. The GUMPERT Apollo S—as well as the equally awesome Porsche 911 GT2 RS and Bugatti Veyron 16.4 Super Sport—is now available in Need For Speed Hot Pursuit via the Super Sports Pack.

This DLC (available for €6.99) introduces three new events and 11 new trophies into the fray.

Mass Effect 2 demo by Jarrett Lee

Tomorrow will be the first time PlayStation 3 gamers will be able to experience the Mass Effect universe. The demo for Mass Effect 2 has arrived, allowing players to experiment with character creation (which will you chose: play as the iconic John Shepard or your own customised Commander Shepard?), play through the opening levels of the game, and even jump to an area further into the game to try out some of the more intense combat areas and see the kinds of amazing locations that can be visited throughout the story.

Mass Effect 2 for PlayStation 3 is the most advanced Unreal Engine game shipped to date, and makes full use of the PlayStation 3′s hardware to bring this BioWare-created universe to life in spectacular detail. In fact, it was built on the same engine being used to build the recently announced Mass Effect 3. Here’s your chance to see it for yourself – and don’t forget that after the holiday the full game arrives on PS3 January 21st – including six hours of bonus missions and an interactive digital comic designed by BioWare and Dark Horse Comics to introduce new players to the franchise. The digital comic allows players to make key choices about their back-story that will be reflected during their game.

And that’s not all…

Starting tomorrow, EA is happy to offer you the following add-ons for some of your favorite games at a lower price!

  • Dante’s Inferno – Trials of St. Lucia, €4.99
  • Burnout Paradise
  • Big Surf Island, €6.99
  • Legendary Cars Collection, €4.99
  • Cops & Robbers, €4.99
  • Boost Specials Collection, €4.99
  • Party Pack, €4.99
  • Toy Collection, €6.99
  • Toy Car Collection 1, €4.99
  • Toy Car Collection 2, €4.99
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Posted on 18 November by Matthew Pruitt – Community Manager, EA

Need For Speed Hot Pursuit Hits PS3 Today

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Need for Speed Hot Pursuit races onto the PlayStation 3 today asking the vital question: are you a racer or are you a cop? That’s the choice you’ll make when you get behind the wheel and start tearing up the streets of Seacrest County.

Need for Speed Hot Pursuit PlayStation 3 players will experience the thrill of the chase and the rush of the escape as they play through full careers as both a cop and a racer solo or connected. The blistering speeds, brutal busts and heart-stopping getaways are all connected via Need for Speed Autolog.

This network not only connects friends for epic head-to head pursuits and races, but also enables players to compare performances and stats, thereby setting the stage for the ultimate in friendly competition. I can tell you from playing here in the office that Autolog will bring out the compeition in you – even if you’re not a competitive person. Every day we’re amazed at the new times people set on each of the events. You think it can’t be beaten…until it is. Finding the right combination of shortcuts, nitrous useage, and bust strategies is the key to achieving the best time.

Need for Speed Hot Pursuit also provides you with exciting online game modes: Hot Pursuit, Interceptor, and Race. Hot Pursuit is the exciting hunter vs. hunted mode where players can play as cops or racers. As the cops, you’ll want to shut down the race by taking out the racers any way you can. As the racers, you have one goal – reach the finish line.

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Posted on 12 November by James Gallagher – Blog Manager, SCEE

Roll Deep Vs. The Stig In A Real Hot Pursuit

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With Need for Speed: Hot Pursuit racing to a 19 November release date, EA sent me this video of Roll Deep burning rubber with Ben Collins, the man formerly known as The Stig, in a real-life recreation of the game’s high-speed police chases.

If the Metropolitan police had Lamborghinis like that, then they’d have at least one more recruit right here…

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Need For Speed: Hot Pursuit Interview

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I’ve been to some swanky venues and have taken part in some extravagant PR events in my time here at SCEE, so it’s refreshing when a publisher keeps things simple. That’s exactly what EA did last week when it invited me and a few other bloggers and journalists to their Guildford offices with an undemanding itinerary: fizzy drinks, pizza and Need for Speed: Hot Pursuit.

In-between drifting at 200MPH, taking down street racers with spike strips and crashing sports cars that I’ll never afford, I grabbed an interview with the game’s creative director, Craig Sullivan.

Need for Speed - Hot Pursuit

Why is Criterion making a Need for Speed game all of a sudden?

While we were making the last Burnout game, in every interview we would be asked: “so when are you guys going to make a Need for Speed game?” I’ve been a big fan of the series since the original in 1994; in fact, I’d say that game is the reason I decided to get into the games industry.

We’d reached a point where Criterion [Games] had built up a pretty decent reputation for making fun driving games and we basically asked if we could make a Need for Speed game, which surprised some of the senior guys at EA. We were clear that it was going to be a Criterion take on a Need for Speed game, not a replica of Undercover or Most Wanted.

Need For Speed: Hot Pursuit Interview

The Need for Speed series has gone through several different styles; where does Hot Pursuit fit into the picture?

I’ve obviously played them all, as has everyone in the office, and there are standout moments in each. For example, SHIFT has great audio; Most Wanted was the first to make me truly feel the scale of a full police force hunting me down, with spike strips and road blocks; and the original Hot Pursuit has beautiful locations and exotic cars.

We cherry-picked from what we like but from every idea that we took, we worked out how that should work in a Criterion game. We have road blocks, but the player is able to call them in whenever they like and they have gaps in them. Same with the spike strips – I don’t know where I got the idea but I wanted to drop the spike strips out of the back of my car as I was drifting around corners, creating a moving obstacle for people to deal with.

roadblock

If you had a simulation like Gran Turismo at one end of a continuum and an arcade racer, like Burnout Paradise, at the other, where would Need for Speed: Hot Pursuit be?

The core tenet for us, making this game, is that it needs to be fun. It’s by the people that made Burnout but it isn’t Burnout, and the cars drive more realistically – we have the most advanced ‘real car’ simulator Criterion has ever produced. You can still drift at 200MPH, but everything else underneath is really new.

It’s hard to say… I’d put us slightly further towards Gran Turismo, in terms of realism, than Burnout, but to counter that, we have things like spike strips and EMPs. Of course, another huge difference is that Burnout featured fake cars but this time we have real vehicles and we treat them with as much respect as we can, when we’re not ramming them into cop cars.

It seems like only a few years ago that the idea of destroying licensed vehicles in a game was a big no-no. Is it just a change in climate or have you had to jump through many hoops to include that?

That’s something we were wary of from the outset. Cars come together all of the time in the kinds of games that we make and it’s not very satisfying if they bounce off each other and remain pristine. So with the damage, we decided to see how far we could push it. We approached the manufacturers and told them that we were going to treat their cars with the upmost respect and they were all quite receptive.

I think that they themselves have realised that there is this desire to crash cars in racing games. There are certain things we can’t do, such as have wheels coming off or the cars exploding – anything that makes them appear dangerous to drive – but apart from that we haven’t had too many problems.

Need For Speed: Hot Pursuit Interview

You seem to have been very open in terms of giving interviews and revealing details about the game relatively early on. Have we seen everything already?

You’re playing the full version of the game here today, pretty much, but you haven’t seen everything Seacrest County has to offer in terms of locations, weather and the day/night cycles that we have. Not everyone has seen all of the online modes that we have. Not everyone has seen the Autolog fully functional and working with their friends list. And not everyone has got to drive all of the cars; there have been a few leaks from people guessing but I think there are still going to be some fun in that area.

On top of that, there are over 100 events in the game and people at E3 and gamescom will only have seen three, maybe five, so there is still a lot of cool stuff waiting for you.

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