Posted on 3 April by Justin Massongill – SCEA Social Media Specialist
Talk of Divekick at GDC last week was impossible to ignore, but how does it actually play? The game’s minimalist design invites scepticism, but rest assured Divekick is a deeper, more addictive experience that you might imagine. It shrugs off the fighting game genre’s longstanding barriers, creating a sleek, streamlined competitive experience — Divekick is the primordial essence of what makes fighting games fun.
This is a game about outsmarting and out-manoeuvring your opponent. Gone are complex input commands, phalangeal acrobatics and super-human timing windows. There are only two buttons: Dive and Kick. You won’t be using the D-pad or analogue stick. You can’t block. You can’t even move… at least, not traditionally. To advance towards your opponent you tap Dive (a vertical leap), then Kick to propel your fighter feet-first. A tap of the Kick button while on the ground results an evasive hop backward. Connecting with a single divekick is a one-hit knockout, and the first player to score five knockouts wins. That’s it.