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Posts Tagged ‘patch’

Patch Alert: MAG 2.0

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The big day is here!

There is so much new content in MAG 2.0 that telling you how important or huge this is for the game, its fans, and for us seems unnecessary. Take one look at the changes listed below and you’ll understand why we’re calling this MAG 2.0.

MAG

PlayStation Move support, an increased level cap, our revamped skill tree, the new economy system, and our highly-demanded clan deploy feature are just the tip of the iceberg. There are so many fantastic new or improved items in MAG 2.0 it’s almost like a whole new game!

A big thanks to all of you who have helped us get to this point with your support, your suggestions, and your mad beta testing skills. We hope you have as much fun playing MAG 2.0 as we did making it.
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Joe Danger – The People’s Patch

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Hello, it’s great to be back on the PlayStation.Blog!

When my three friends and I first got together as Hello Games and started work on Joe Danger, we could only dream of the success it’s already achieved.

More important than any of that is the amazingly supportive response we’ve had from the PlayStation community. That’s why, for the last couple of months, we’ve been trying to cater to as many requests from the community as we can. Lots of people asked for a trial, so we put a huge one together with hours of gameplay, for those people who still can’t decide if Joe Danger is awesome or not. As of Tuesday, it’s now available worldwide.

Joe Danger

Yesterday we also released something we call the “People’s Patch”. It answers pretty much every piece of feedback we’ve had from the community. It’s something for fans to get really excited about, and if you haven’t played the game before, you’re in for a treat. It’s totally free, and all you have to do is boot Joe Danger up to get all this new cool stuff.

For instance, now you can save, playback and upload your greatest stunt spectaculars to YouTube. After all, what’s the point of being the world’s greatest stuntman if you can’t show your friends?

Here’s something else we’re really excited about – we’re going to be showcasing the very best user created levels at joe-danger.com. Go there now to find out more and enter our level building competition.

Also, there is a totally new, free level made by Hello Games available for download right now.

Here are some of the key new features:

  • Level sharing and more levels
  • Replays and YouTube support
  • Custom soundtracks
  • More multiplayer levels
  • New level editing props
  • Costumes
  • Downloadable tours
  • Hidden stuff!
  • Lots more

Joe Danger

Hello Games wants to genuinely thank the community again for their amazing support. We really hope you enjoy the new features or just take the time to try out the trial. Go and spread the word :)

You can keep up to date with Hello Games and Joe Danger on our blog, follow us on Twitter or even just send us a mail!

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MAG v1.07 Available Early August

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If you consider yourself the type of person who likes getting new video game features for free, then our next MAG patch – version 1.07, due in early August – is definitely something for you.

MAG

Yes friends, in just over a week from now, players will be treated to a number of features that you’ve been asking us for all summer in addition to a few surprises. Like what, you ask? Like these:

  • A new “Happy Hour” Double XP bonus that’s applied to the first hour of any player’s gameplay session in a 24-hour period.
  • Suppression will join Sabotage as a “Faction Neutral” gameplay mode, allowing any PMC to battle each other on any Suppression map.
  • Faster download and patching code that allows us to update MAG with more content and bigger file sizes in a speedier way.
  • Redesigned versions of the Flores Basin (Raven) and Alyeska Terminus (Valor) Domination maps that include new obstacles and repaired exploits.
  • New lighting effects for more attractive and realistic environments.
  • Various fixes to address bugs or glitches to improve MAG’s overall performance.

Of course, there are a number of other additions and fixes coming with MAG v1.07, but the points listed above should whet your appetites while you wait for the full list of changes closer to the update.

Watch this space for patch details next week and, as always, let us know what you think of these modifications on our official forums.

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Fatter Princess: Fat Roles DLC and Fourplay Party Feature with Patch 1.06

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On Wednesday June 30, our favourite heiress to the throne will get a little added bulk thanks to our good friends at Atomic Operations, and we can’t wait for all you Fat Princess fans to check it out!

Fat Princess Fat Roles DLC (€4.99\£3.99) unleashes Pirates, Ninjas and Giants (oh my!) into the world of Fat Princess. These three new character classes bring a whole new level of awesomeness to the frenzied 32-player battles alongside our beloved royal beauty.

Fat Princess "Fat Roles DLC" for PS3

After picking up the DLC, a new multi-class magic hat spawner will be activated in every level of Fat Princess. Pirates can call in cannon ball attacks, Ninjas can hide in the shadows to sneak through doors, and the all-mighty Giants can cause rumbling earthquakes and gain health by chomping on their enemies.

Fat Princess "Fat Roles DLC" for PS3

Fat Princess “Fat Roles DLC” for PS3

We’re also very happy to announce that Patch 1.06 activates the new Fat Princess Party feature!

Due to the overwhelming fan response, Patch1.06 delivers 4-player same-console co-op for FREE to everyone who owns Fat Princess! Fans will be able to enjoy couch co-op in both online and offline games. Players will also be able to re-spawn at outposts, which adds a whole new level of co-op strategy to all gaming modes and levels.

And that’s not all. We’ve also included clan tags and password-protected games to make playing with your friends even more easy and fun.

And for those of you who have heard about the game, but have not yet sampled the cake…what are you waiting for? Go ahead and download the Full Fat Princess game on June 29 for just €9.99. It includes everything from the initial release updated all the way through Patch 1.06, so you get all of this great content (all original maps plus 4 recently released new maps, party feature, clan tags and loads of enhancements) in one fell swoop.

Stay tuned, see you all on the battlefield, and as always…

Cake for everyone,

The Fat Princess Team

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Patch Alert: MAG v1.06 Coming In June

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Though we’re still several weeks away from its release, we thought it prudent to give everyone a head’s up on what we’re working towards for our next MAG patch – and it’s a big one!

Slated for sometime next month, MAG v1.06 will add a number of requested new features to the game that should please fans regardless of their play style. Not only have we made it much harder to accidentally kill fellow teammates, for example, we’ve also expanded the Medical Kit’s functionality to give users total control over who they heal (allies or themselves), while updating the experience system that surrounds it. Other new goodies include improved vehicle handling and physics, new gun ports for APCs, weapon efficiency adjustments, credit cost changes, and updated medal and ribbon requirements.

Another nice addition is that we’re also giving users who are currently without access to PlayStation Stores the ability to get all previously-available DLC immediately in-game.

We’ve listed a number of planned fixes on our index below, but this by no means the complete list of changes coming with v1.06 next month. We’ll have additional details on the full list of updates in the coming weeks in addition to the awaited news regarding our next bit of DLC (which is our biggest yet!). In the meantime, enjoy what we have for you so far and stay tuned for more specifics as we get closer to the patch’s release.

MAG Patch v1.06
Available June 2010 | Size: TBD

Gameplay

  • Player knife attacks no longer deal damage to members of own PMC.
  • Headshot damage bonuses no longer apply to friendly fire.
  • Changed rewards for the resuscitation of an incapacitated ally to 5XP for partial health revive, and 10XP for full heath revive.
  • Added functionality to Medical Kit so that players can now heal themselves with L1 in addition to using R1 to heal or revive a teammate.
  • All vehicle handling has been improved and been given more realistic physics.
  • Added three gun ports to APCs of all factions.
  • Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage.
  • Primary APC gun can now damage enemy APCs.

Weapons

  • Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets.
  • Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9).
  • Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns.
  • Made all LMG foregrips less effective at stabilizing fire.
  • Made improved stability skills less effective at stabilizing fire for machine guns.
  • Credit cost for Pistols has been changed to 0c from 100c.
  • Credit cost for Machine Pistols has been changed to 200c from 300c.
  • Credit cost for SMGs has been changed to 300c from 400c.
  • Credit cost for Shotguns has been changed to 400c from 600c.
  • Credit cost for Improved Rocket Launchers has been changed to 800c from 1000c.
  • Credit cost for Smoke Grenades has been changed to 200c from 300c.
  • Credit cost for Poison Gas Grenades has been changed to 500c from 600c.
  • Credit cost for Explosives Detector has been changed to 300c from 600c.

Interface

  • Adjusted requirements for most Medal Awards.
  • Added progress bars to all Medal Awards.
  • Changed vehicle icon visibility on the map to reflect its current status of visibility instead of its previous map state of “always seen.”
  • Repaired display problem in the “Community” tab’s “Player Search” screen that improperly presented names with multiple non-alphabet characters.
  • Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy Turrets Destroyed Assists” are now correctly listed in proper category “Objectives.”

Graphics

  • Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun.
  • Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with.

Technical

  • Previously-released downloadable content (Fast Attack Gear Pack, Trooper Gear Pack, Raven’s Spyder Body Apparel, SVER’s Hazard Body Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all users without PlayStation Store access.
  • Patched problem that prevented users to save loadout with DLC weapons following a “Respec” action.
  • Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in.

Server

  • Updated patching system to allow for faster download speeds when retrieving in-game updates.
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