Posted on 5 December by Thaddeus Morse – Junior Product Manager, SCEE
Posts Tagged ‘playstation 3 games’
Posted on 4 December by Skye Boyes – CEO and Founder, XGen Studios
Hello, fellow miners! In case you missed the news, PS3 owners can now get their hands on Super Motherload and dig up some Martian gems with their friends.
In the wake of the PS3 launch, and to treat our players on PS4, today’s post is all about tips and tricks — helping you to maximize your mining (and edging out the “friendly” competition). Follow these tips and you’ll have your gold Trophies in no time!
Posted on 20 November by Derek Yu – Mossmouth
Hey, everyone! It’s Derek once again. First off, thank you for your tremendous support of Spelunky on PS3 and PS Vita. You’ve made it clear that it was the right choice bringing the game to PlayStation! We’re really happy about how the game has been received (generally with much glee, followed by screams of anguish, followed by more glee).
But I’m really here to talk about our first update, which is out now. Of course, every game launches with some number of bugs, and Blitworks has been working hard to fix as many of those as possible. The slowdown in certain areas of the game was probably the biggest issue, and that’s been addressed. They also fixed a bug that was preventing certain Trophies from being earned.
Also, if you’ve been watching streams of people playing Spelunky on PC, you may have noticed that that version of the game has a unique feature called the Daily Challenge, where each day a set of levels is generated that has the same seed for everyone playing it. If you get a high score on the Daily Challenge, you can really attribute it to your skill and knowledge of the game, rather than the luck of the draw (i.e. serious bragging rights).
Posted on 20 November by Derek Elliott – Producer, Compulsion Games
If you were born in the ’70s (as I was) or have watched Arrested Development you will know the song The Final Countdown. It is cornily (is that a word? Spell check thinks so!) appropriate when your game is close to launch status. It can pump you up (listening to it right now) and can also bring you back to all the good and bad that was the ’80s – much simpler times when two programmers would make all of the design, art, animation, sound and code for a game. And back then game design counted for something. Be damned you kids these days and your fancy save games and discs you don’t have to blow on to play.
Games like Paperboy, Dig Dug, and one of my personal favourites Racing Destruction Set were profoundly FUN because they were simple. But simple didn’t mean easy. These games somehow got made because of a genuine fire to develop something new and have fun in a brand new industry. These early godfathers of video games were passionate because they accomplished something special, were published, and people responded to their creations.
Just as I suspect these early developers found, we learned really quickly that it was difficult to create puzzles with a new mechanic — in our case, being able to shift in and out of your shadow, swapping from 3D to 2D and back again. This was not only because the designers had to retrain themselves in a different way of thinking, but had to also better understand how the player will interpret and use the new mechanics. Some puzzles became too hard, some were just completely insane, and some even we couldn’t understand what to do with them.
Posted on 19 November by CCP Sentinel – CCP Games
Heads up, mercs – the new DUST 514 Origin Pack is here. Available now on PlayStation Store, the Origin Pack is loaded with 20 each of the all-new ‘Origin’ dropsuits, the far-future clone armor DUST 514 mercenaries wear on the battlefields of New Eden. This camouflage armor is exclusive to the PlayStation Store and can’t be purchased on the in-game marketplace, so lock yours down today.
In addition to these new Assault C-1 and Logistics M-1 Origin suits, this pack also comes with all the weapons, grenades, equipment, and modules you’ll need to customize them to suit your personal play style. If you enjoy raising fallen comrades as much as you like dropping your enemies, the Origin Pack has you covered. With deadly weapons like the ‘Slashfire’ Submachine Gun and crucial logistics gear like the ‘Cannibal’ Nanite Injector, you’ll be ready for action no matter which role you choose.
The Origin Pack also includes a 3-day Active Skill Booster to accelerate your skill-point gains on the battlefield. DUST 514 is always completely free-to-play, with optional in-game purchases for mercenaries who want to take their experience further. With the Origin Pack, you’ll be prepared for anything.