Posted on 10 December by Daniel Cook – Chief Creative Officer, Spry Fox
What might a roguelike look like if it featured a thinker and explorer instead of a traditional warrior? If being clever was more important than being strong? That’s a design challenge we’ve attempted to tackle with Road Not Taken.
You play a ranger in a frigid, enchanted forest trying to save lost children. You start with a few easy-to-learn abilities. You can pick up any adjacent objects, you can carry them around, and you can throw them. Trees, boulders, bears: they all float at your command. But you need to be careful; whenever you carry things, it costs you stamina. If you run out of stamina, you collapse face-first into the snow. No checkpoints, no re-loads; it’s over.