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Posts Tagged ‘playstation games’

Posted on 11 June by Kirsten Kennedy – Telltale Games

New The Walking Dead DLC, series coming to PS Vita

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Hey everyone, it’s E3 week and we hope you’re enjoying the excitement as much as we are here at Telltale Games!

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I’m Kirsten, Producer on The Walking Dead game series, and as you may have heard during PlayStation’s E3 press conference, we’re excited to confirm that a brand new episode of The Walking Dead game series is headed to PlayStation Vita!

The Walking Dead: 400 Days is a new chapter (also available as DLC for PlayStation 3 owners on PlayStation Network) in the series chronicling the first 400 Days after the outbreak through the eyes of five all-new characters. This special episode will allow you to choose a character and play through each of their stories in any order, which are all centered around a truck stop on a Georgia highway. Some decisions you may have made in Season One will affect moments of 400 Days, and while we don’t want to give away too much yet, we will say that your decisions in 400 Days will echo into future installments of the series.
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Posted on 23 May by R*Q – Rockstar Games

Announcing the Grand Theft Auto V Special Edition and Collector’s Edition

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We are proud to announce full details of the Special Edition and Collector’s Edition of Grand Theft Auto V – which will be available for worldwide pre-order starting today from participating retailers.

As an additional bonus, those who pre-order any edition of Grand Theft Auto V (including the Special Edition, Collector’s Edition or the standard retail edition) between now and 17th September will get access to pilot the Atomic Blimp in-game vehicle.

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DUST 514 Dev Diary: A Closer Look at the Free-to-Play FPS’ Vehicles

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Enter the EVE Universe, where intergalactic conflict among immortal spaceship pilots has spilled from the vast, empty expanse of space onto the surfaces of the planets themselves. These ground conflicts are waged in the battle zones of DUST 514, where you, the boots on the ground, are empowered to take the war effort to a whole new level. As a mercenary in DUST 514, you are the frontline against other intrepid soldiers of fortune. At your disposal you have a large arsenal of weaponry and a range of vehicle classes, from ground-based light attack vehicles and heavy attack vehicles, to imposing aerial-based dropships.

In this video, you’ll see how vehicle classes provide a rock-solid foundation for exploring specialized roles. As your persona in DUST 514 progresses, you have the choice of unlocking advanced vehicle variants that fill unique roles on the battlefield. Some of these include Logistical Dropships to provide a support presence on the battlefield, and Marauder HAVs, which are well-rounded armored units that pack a punch while maintaining a fair amount of damage protection. (more…)

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WRC 3 FIA World Rally Championship Demo Revs Its Engines

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Hi everyone, this is Sébastien Pellicano, Game Director of WRC 3 FIA World Rally Championship. I’m here today to announce that we’re releasing a demo today for our upcoming racing title.

Before explaining what we’ve included in the demo, I would like to start by explaining what makes WRC 3 different from the previous titles in the series. First of all, we’ve implemented a brand new graphics engine which allows us to model lighting, particle effects and other real-world characteristics to create an in-game virtual reality as never before.

Furthermore we’ve changed the structure of the game, following user feedback and implementing three main game modes: Road to Glory – an exciting career mode; WRC Experience – for the rally lovers; and WRC Online – the multiplayer mode. I’m sure that you’re going to enjoy all of them.

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The King Of Fighters XIII Interview: Fighting Its Way Back To The Throne

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We’re truly living a fighting games renaissance. Ever since Street Fighter IV reignited the genre back in 2009, we’ve been getting a number of interesting and diverse titles, from the lush visuals of BlazBlue to the air combo extravaganza of Marvel Vs. Capcom 3. Along the way, we had The King of Fighters XII from SNK Playmore, touted as a “re-birth” of the traditional 3-on-3 series. And although it really gave new life to the franchise with gorgeous hi-def 2D sprite art and sleek animation, the game delivered little in terms of contents.

Two years later, SNK Playmore is hard at work to regain the crown with The King of Fighters XIII for PlayStation 3, picked for publishing by Rising Star Games in Europe. And based on the prospects, thirteen seems to be the lucky number for KOF. The game was originally launched in Japanese arcades back in July 2010, being praised by fighting game connoisseurs for its vastly expanded roster (31 playable characters, including the return of fan favorite Mai Shiranui), revised fighting system (with faster gameplay and elements from previous titles in the series), and a multi-path Story Mode (with the conclusion of the Ash Crimson trilogy). For the home version, the team is adding even more fighters, stages and a variety of game modes – not to mention balance adjustments based on feedback from players of the arcade version.

Scheduled for November 25th in Europe, The King of Fighters XIII is aimed at long time fans and fighting games enthusiasts in general. To know more details about this return to form, we reached to Producer Kei Yamamoto from SNK Playmore in Japan, as he goes in depth about gameplay, story, netcode, and future plans – yes, we begged for asked about KOF on PS Vita; too. So read on to know what await you later in November and leave your favorite KOF memories in the comments!

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