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Posts Tagged ‘playstation’

PlayStation Mobile: FuturLab serves up Surge

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Hello! My name is Jack Lang, I’m 23 years old, and I’m a junior programmer at FuturLab. I’m responsible for all the programming on our new game Surge (which is out for PlayStation Mobile tomorrow) and I’m here today to talk briefly about how the PSM SDK has made the process of developing our game for the PS Vita really easy!

I started out as a Flash developer because I wanted to make games and this experience along with some prior knowledge of C# meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.

As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the ‘awesomizer’ line style, particles and the attractive colour blurring glow effects running efficiently and in a short space of time.
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PlayStation Mobile developer program launches, download the SDK

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We’re really excited to share with you the good news that we’re launching the PlayStation Mobile DevPortal today!

It’s never been easier to get your games and apps onto PlayStation, including PlayStation Certified mobile devices and PlayStation Vita. Featuring an easy-to-use SDK with flexible APIs, you could be getting your next game onto PlayStation Mobile sooner than you might have thought possible.

You’ll be able to sell your games on the PlayStation Store for PSM and reach millions of PlayStation gamers around the world with a PlayStation Developer Program Licence, available on an annual basis for just £65/€80.

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Germinator to infect PlayStation Network soon

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Germinator 05

Hey there, PlayStation faithful. Scott here from Creat Studios, and I’m back to announce our great new game with a killer twist on the bubble genre. Something messy and contagious is festering in suburbia, and there’s only one hero who can save the day: The Germinator!

No more of that old school Match-3. While three-of-a-kind won’t help you in Germinator, you will need to crash your germ bubbles into those of the same colour. Upon collision, they’ll combine and grow, grow, GROW until they POP… gooey, splotchy, splattering pops. Be sure to pop them quickly before they get too big and overrun the house. Timing and accuracy is the key to preventing the various germs from rising too high.

Germinator 02Germinator 07

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Joe Danger 2 out today: new video and PS Plus deal!

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GamesComWed19

Hello World! I can’t describe what this feels like. Joe Danger 2 is released on PlayStation 3 today. This is both the most exciting and nerve wracking day of my life.

Two years ago Hello Games released Joe Danger for PSN. We were four friends, we were broke, so we had to release the game. People loved it, but to us it wasn’t finished, there was so much more we wanted to do. If we could have, we’d have spent two more years, with twice as many people! Luckily that’s what the support of our fans and community has allowed us to do.

We’ve had a lot of fun making this game, but plenty of ups and downs too. I wanted to share a little behind the scenes video that our artist Grant made. Hopefully it gives a flavor of what it’s like to be part of Hello Games, and the excitement we feel today. (more…)

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Joe Danger 2: Release date, pricing and exclusive content!

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Joe Danger 2

Hello World! It’s great to be back on the PlayStation Blog so soon! I’m here to tell you something surprising! Joe Danger 2 is coming to PlayStation gamers very soon – next week in fact! That’s October 10th in Europe!

PlayStation owners are getting a huge exclusive DLC pack of bonus content too. I’d love to tell you more about it, but first I’m going to have to explain a little about how we make games.

When we make a game, we make it for ourselves. We play it every day, getting better and better at it. The great thing is that you get rid of every snag and rough edge, but then we let our friends play, and realise it has become too hard! (more…)

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