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The Last of Us

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Posts Tagged ‘ps 3’

Hands-on with The Last of Us

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The Last of Us - Concept Art

I’ve finally played a chapter from Naughty Dog‘s eagerly awaited post-pandemic survival tale, and the first thing I want to say is this: The Last of Us is not a shooter. Well, not exactly.

Though Joel packs a pistol, you’ll count yourself lucky to be holding more than 10 bullets at any one time. Most times you’ll want to avoid fights by sneaking and hiding. In other, more desperate times you’ll pull the trigger with a feeling of great reluctance — all the while praying that you don’t miss.

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PS3 System Software Update (v4.20)

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Tomorrow we will be releasing a new system software update (v4.20) for PlayStation 3 which will include a few minor updates in order to strengthen functionality and improve your overall experience.

Firstly, we have revised specifications for the power-save mode in compliance with SCEE regulations. This means that the system will now, as default, be set to automatically turn off after 1 hour of no use.

These settings can, however, be manually adjusted via ‘System Auto-Off’ in the Settings on the XMB.

Also, as mentioned in our previous blog post, system software update (v4.10) added a feature that enabled you to hear your own voice through the “Wireless Stereo Headset” when playing multiplayer modes. This type of audio feedback is known as “sidetone”. Based on your comments, system software update (v4.20) will improve “sidetone” audio performance by giving you the option to select one out of five levels for microphone audio or give you the option to turn this feature off completely.

For those of you who use the “Wireless Stereo Headset “to watch Blu-ray or DVD movies on your PS3 system, this system software update will also enable virtual surround sound functionality giving you a superior audio experience.

We have also improved saved data management. You will now be able to select multiple saved data items and delete them or copy them as a group.

Additional details will be available here tomorrow once the system software update is live.

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Worms Special Offers Wriggling Onto PSN Tomorrow

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Worms Brand logo CMYK

Hi everyone! With many of the Worms games, add-ons and themes on special sale offers on the PlayStation Store this week, we thought we would let you know a little about the Worms titles that are already currently available, and a little insight into what we have coming soon!

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If classic 2D Worms is your preference, then you are spoilt for choice on PlayStation 3. Both the original Worms and the even more feature-packed follow up, Worms 2: Armageddon, are available now for classic turn-based, 2D cartoon strategy action. If you still haven’t had blown enough tiny invertebrates to bits, then there are also some great DLC packs available for Worms 2: Armageddon, with the Battle Pack, Puzzle Pack, Forts Pack, Time Attack and my favourite, the Retro Pack, all offering great new content for the game.

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PlayStation 3 owners may also want to check out the recently released Worms Premium Theme and Worms Dynamic Theme if they want to have their XMB completely overrun with worms! The Dynamic Theme even pays a snowy Worms-style ‘homage’ to one of our favourite action heroes in PS3 gaming… see if you can guess who it is!

PlayStation Portable owners don’t have to go without either and Worms: Battle Islands is a fantastically feature-packed traditional 2D Worms experience for PSP, with a knowing “Modern Battlefield” theme!

Last month saw the release of a brand new PlayStation 3 Worms game, the brazenly-bonkers mixture of classic 2D Worms and hilarious eighteen-hole high jinks, Worms Crazy Golf, and also a free DLC pack, the “Carnival Course”. We have been really excited by the reaction so far to this compelling sports/puzzle mash up (a ‘spuzzle’ game as it has been called by some…well… by us!)

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With regards to forthcoming titles, we are currently putting the final touches together on the PlayStation 3 game, Worms Ultimate Mayhem, which is, in our opinion, the definitive 3D Worms game. The game will have over 60 single-player missions, online or local multi-player for up to 4 players, 5 multi-player modes, and unprecedented customization and fully destructible environments. We don’t have a final release date at the moment, but we hope to be able to confirm this very soon!

We hope you enjoy the sale, and happy worming!

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Daggerdale Dev Diary #1: “In The beginning…”

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When we first heard about the opportunity to not only work with Wizards of the Coast but on the Dungeons and Dragons property itself, well let’s just say that the nerdgasm around the studio was at an all-time high. We went with Action-RPG as the genre based off of studio competency, market trends and general interest (basically, we thought it was cool and knew we can do a good job of it.) We knew that this the best fit for our first D&D game.

We wanted to make the game as accessible as possible, just let players play, harkening back to the ‘old school’ days of gaming. You should be able to play alone, call a buddy over and play locally or jump online and find a party of adventurers to group with. There are definitely development issues with balancing and performance having a downloadable game that is fully featured but we felt strongly about the usability of the game. Besides, isn’t that what D&D is about, freedom of play?

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It was also important to us that the player has a persistent character without restrictions that he/she can continually develop whether they were playing alone or with others. No playing as a “henchman” or sidekick; the XP you get is yours, the loot you grab you keep. Much like the pen and paper D&D game, your character is yours to do whatever you want with. We started going through all of the D&D materials we can get our hands on and we set up a few pen and paper campaigns in the studio. We looked at D&D’s current rule set as well as older ones and found that the 4th edition rule lends itself closer to video gaming than any other. We chose to use the 4th edition rules as a starting point for all of our systems. The first task was then to re-create the system digitally. Although it is a huge task to take the rule set and re-make it for a video game, that was not the biggest challenge. The bigger challenge was to take the system and tune, tweak and re-design it to support an action RPG title.

For the action component, the “moment to moment” gameplay, needed to be fun and as with any action title out there worth their weight that means making the action satisfying. We started at the root. 1 player, 1 enemy. First is making the hit and react, then make that satisfying. Then we boarded out with multiple ranges with multiple attack types (swords, arrows, spells, etc.) After that comes the real fun – hordes and multiplayer.

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One of the biggest part of the D&D experience is character development. So we started laying out the 4th edition rules against the overall playtime we were going to have. Very early on we decided to concentrate on the first 10 levels of the 30 level characters within the rule set. Pen and paper campaign can take a long time to play through and even though “time” is accelerated in a video game, we need to have a good character development curve to pace out all the abilities and powers that a player would earn. This was by far the longest part of the gameplay development process – the balancing. These RPG systems all rely on the moment to moment action components to determine what the frequency of XP acquisition is through the DPS (damage per second) so that a proper flow to the action/RPG experience can be set.

The other big part of the role playing experience is the narrative. The narrative is arguably the most important part of the pen and paper experience and it is equally important here. It is the context to your actions, the “why?” As with any great fantasy story we needed a great villain. This villain needed to be hated by the player motivating them to continue on, yet cool in his/her ruthlessness. Someone you wanted to face and best. And thus, Rezlus, the High Cleric of the Zhentarim was born. With Rezlus comes his… wait for it… evil plan to conquer the Dalelands and specifically, Daggerdale. The history of Daggerdale and the Zhentarim black network was a perfect backdrop for the game. Rezlus’ plan plays on the events of Daggerdale’s bloody past that fans of D&D will surely recognize.

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So we have fun and satisfying action, a deep robust role playing system plus a good story. Now comes the hard part, making them work seamlessly together throughout the entire play experience…

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Spelunker HD Coming To PSN Tomorrow

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Good news my fellow Spelunkers of SCEE territories – the wait is over! It’s time to charge up your headlamps and push your cave exploring tendencies to all new heights… er, depths: Spelunker HD is coming to the PlayStation Store tomorrow.

Spelunkers - PS3™ browser promo (HD)

Throughout your arduous adventure you will encounter all the wicked elements of Timothy Martin’s original 1983 masterpiece, but with so many newly concocted ways to die it may feel a bit like a devilish set-up… a cave of untold riches guarded by more pits, tricks, traps and more enemies than are stars in the night sky. But the only stars you’ll be seeing for weeks will be the ones circling your head as you run, jump, blast and scratch your way ever deeper towards the 100,000 meter finale. The 100 newly devised caverns may be set in 10 brand new high definition environments, but are just as behemoth in size and complexity as you remember and expect. And getting to the bottom is only half the battle.

But that’s not the only catch; Spelunker, reputedly the weakest character in all of gaming, lives up to his shameful reputation yet again. You’ll have to pull off this insurmountable feat without so much as scraping a knee or the fragile explorer will undoubtedly get woozy and slip to his death. Don’t worry, what Spelunker lacks in physical prowess he makes up for in bravery… well, at least that’s where you come in. You’ll need to muster the bravery of two to embark on this epic adventure that has left so many others lurking about as ghosts.

Spelunkers - Chased

Yep, that’s right; plenty of gamers (now reduced to ghosts) have tried their hand at unlocking the ancient mysteries of this infernal cave, never again to be seen topside. There is a reason that this game received the PlayStation Store Top Sales Award in Japan for 2009, but don’t think that brushing up on your Japanese will help your chances – the hordes of ghosts don’t negotiate, and unsuspecting gamers of various languages, the world over, have been making the ultimate sacrifice for 28 years now.

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BuzzFocus.com definitely braved the cave, and nominated the North American release of Spelunker HD in two game-of-the-year categories: Best Console DLC Standalone Game & Most Entertaining Platformer. Joystiq.com‘s JC Fletcher didn’t leave his ghost underground and honored Spelunker HD with a top pick of 2010. And PSNStores.com‘s Eric G. called Spelunker HD a masterpiece and ranked it as the #1 PSN Game of the Year! Well, enough of the flattery – grab your steel cleats and as much dynamite as you can pack. With cooperative online multiplayer and competitive cave racing in addition to the lengthy single player experience, you will learn to crave the cave!

And be sure to join the other explorers at the Spelunker HD Facebook page, http://www.facebook.com/SpelunkerHD, to lament your wildest Spelunker death experiences and brag about your deepest successes.

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