Posted on 4 October by Fred Dutton – SCEE Blog Manager
All games are the product of individual creators, and while it’s occasionally hard to see it, all are duly imbued with the personalities of the artists that first breathed life into them. As anyone who’s played it will hopefully appreciate, this is no more true than it is with PS3 platformer Puppeteer. Japan Studio‘s sublime adventure drips with charisma, character and passion for the medium.
With its launch last month now disappearing into the rear view mirror, we stopped by creator Gavin Moore’s Tokyo office recently to find out how such an idiosyncratic and personal project got made, and what it’s like having to let go and hand it over to the game-buying public after three years of hard work.
Read on for some fascinating insight into the creative process, and for an exclusive glimpse at some never-before-seen artwork from the game. Oh, and if you haven’t found the time to play it yet, I urge you to do so! It’s one of the year’s finest.