Ready at Dawn are powering away on The Order: 1886 and wanted to ignite a heavy “stache” of Movember fun with you. If you didn’t already know, Sir Galahad, the gallant hero and leader of The Order sports a legendary “stache” of his own, we call it “The Galahad”.
This Movember we want to challenge you to grow “The Galahad” in support of cancer research…and just plain awesomeness. (more…)
A quick list of things that invariably get my blood pumping at a PlayStation E3 press briefing: 1) Big, bold new IP reveals; 2) Hugely talented developers getting their first shot at realising an original vision; 3) Ravishingly stylish games set in my hometown of London.
Duly, the debut trailer for The Order: 1886 ticked all the boxes – yes, even the last one – making 2013 something of a banner year! But while the first showing of Ready At Dawn’s new creation was undoubtedly one of the highlights of this year’s show, it also raised plenty of questions. Sure enough, I tracked down studio co-founder Ru Weerasuriya backstage in search of answers.
We’ll be talking more about the game in the not too distant future, but in the meantime hopefully the following exchange will keep your interest piqued.
This project has been a long time coming and I’m proud today that we finally have a chance to give you a first look into our new game, The Order: 1886. This is the first original IP created by Ready At Dawn and the game is targeted exclusively for the PlayStation 4.
The genesis of this project happened many years ago but it was not until 2010 when hearing of the upcoming PS4 that we, as a studio, decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.
With The Order: 1886, we introduce players to a unique vision of Victorian-Era London, an alternate history where technological advances take centre stage in a battle against a powerful and ancient foe. The game takes place nearly 40 years after the Industrial Revolution. But unlike in real history, our Industrial Revolution stems from mankind’s desire to prevail in a centuries-old war. The advances in technology invented by some of the foremost minds of the time, give man an opportunity to take the upper-hand for the first time in their struggle. (more…)
Re-mastering both of the God of WarPSP games in full HD for the PS3 God of War: Collection Volume II definitely had its share of challenges for us. The first goal we had was simply the daunting task of up-rezing the engine and content authored on a PSP running at 480 x 272 resolution and 30 frames per second to 1920 x 1080p at a steady 60 fps on the PS3. This required a custom PS3 version of our engine, coded in-house exclusively for Collection II, as well as a painstaking process by art team. We ended up going through every single character in the game and doubling or tripling polygon count by hand, as well as up-rezing and re-painting every texture across both games at 4x resolution on both characters and environments. (more…)