Posted on 14 November by Danny Woodall – Creative Director, Sixense Entertainment
With the European release of Portal 2 In Motion today, I’d like to share a little more about how the project came about and why we believe that this is an important day for the PlayStation Move community.
At Sixense we focus exclusively on motion control, so for us the motion experience is the essence, not an afterthought. Our goal is to release a product only after extensive development and testing to demonstrate that the overall experience is enhanced with motion.
While developing Portal 2 In Motion, it was critical to have a partner like Valve, who holds the user experience sacred. Valve understood the value of Sixense’s expertise in motion gaming and gave us the incredible opportunity to innovate within the Portal 2 universe to create an experience for Move that does justice to the hardware’s advanced tracking capabilities.