Posted on 7 May by Richard Hogg – Co-creator, Hohokum
Posts Tagged ‘sony santa monica studios’
Posted on 4 April by Vincent Napoli – Designer, Sony Santa Monica
First off, I wanted to thank everyone who has taken the time to run their Cronos Blade’s through my poor little champion’s skull every night. After a long day of work, there is definitely something to be said about gutting and impaling people into the wee hours of the morning!
One of the primary reasons we’ve been relatively quiet in the last week regarding support and DLC updates is because we’ve been heads down and knee-deep in working on a 1.04 update which expands our God of War Ascension multiplayer experience and addresses some key issues our community has helped us identify and diagnose.
Posted on 26 March by Aaron Kaufman – Community Strategist, SCE Santa Monica Studios
Champions! With God of War: Ascension out in the wild for two weeks now, we’re seeing our ever-growing community becoming a legion of Champions in Multiplayer, and thousands conquering Kratos’ latest single-player journey.
We’ve been listening to every bit of constructive feedback on our boards, Twitter, Facebook, here on the PS Blog, and around the internet-stratosphere. Rest assured our development team here at Sony Santa Monica is committed to supporting you.
FACTOID – Ares is the most popular God allegiance thus far, but also has players with the lowest overall skill rating. Hades is the second most popular, and the highest skill rated players, evil incarnate FTW!
Posted on 12 March by Todd Papy – Game Director, God of War: Ascension
PlayStation friends, God of War: Ascension is out across the PAL region today and in Europe from tomorrow!
It represents the culmination of two and a half years of blood, sweat, and tears on behalf of the God of War team at Santa Monica Studio.
We wanted to create the best looking, most playable and compelling entry in the series to date, a game that took every aspect of the experience to a new level, that sought to show long-time fans a different side of the iconic Kratos character, and that added something entirely new yet addictively deep to the franchise: multiplayer, which many of you joined us in playing and improving during our beta weeks ago.
Posted on 8 March by Fred Dutton – SCEE Blog Manager
With God of War: Ascension’s launch just a few days away now, today we have a trailer for you that looks back on what we feel are the Top 5 Epic Moments from the God of War saga to date. Take a look:
This week we also sat down with the Lead Combat Designer Jason McDonald and Lead Game Designer Mark Simon for God of War: Ascension to find out how they’ve kept the formula fresh six games into the series, and what challenges the addition of multiplayer presented to the team.