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Posts Tagged ‘sound shapes’

Posted on 14 May by Mark Rabo – Sound Shapes Team

New Sound Shapes DLC this week, and more to come

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The sun is shining, the birds are chirping, and “wub” is in the air… and with the spring comes a new blast of Sound Shapes DLC. Two unique sound packs are available right now and in just a couple weeks we’re stuffing the Community Milkcrate with more albums from guest curators. More on that below after this brand new video showcasing our new ’80s and Dubstep Sound Packs.

First the sound packs. The ’80s pack brings the synth-poppy melodies and digital drum beats inspired by the neon decade when big hair and leg warmers ruled the lands. If that’s too gaudy for you, dive into the dark and dirty world of the Dubstep Sound Pack with the lurching, wobbling, big bass drops straight from the streets of London. Will you dare to combine the two?

Both packs each include new notes, loops, five new Beat School levels, and five trophies.
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Posted on 12 March by Mark Rabo – Sound Shapes Team

New Sound Shapes update incoming!

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Hey everyone! We’ve been working hard on our next update (our biggest one yet!) and it’s finally ready. With new levels, vehicles, creator content, offline play, and more musical/visual goodies than we can list, there’s something for everyone here. Hope you like it!

Car Mini-Album & Creator Pack (£1.19/€1.49)

Put on your driving gloves, there’s a new vehicle in Sound Shapes and it changes everything! Speed, flip, loop, and jump your way through the levels and experience Sound Shapes like never before. We set out to make a platformer and created a trials game by accident. Yeah!

This pack includes new Campaign levels, a full Sound Pack, brand new editor entities (like loop-de-loops, speed boosts, and more), Beat School lessons, and trophies too.
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Posted on 6 September by Mathew Kumar – Sound Shapes Team

Pull Shapes: Sound Shapes Community Picks

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Hey everyone! Sound Shapes has been out for a few weeks now, and we continue to be blown away by the response to the game. If you’ve been following our official Sound Shapes Twitter (and we hope so!) you’ve probably been kept up-to-date with our news, but just last week we hit over 10,000 community-generated levels (if you’re interested, our ten-thousandth level was ‘Out of the Rain‘ by sunpsyche.)

With so many levels, we’ve been working very hard behind the scenes to make sure that players are able to find the cream of the crop. For example, we’ve been iterating on our search algorithms to ensure that not only is the section of our community that shows you which levels are currently hottest (the star tab, also known as “Greatest Hits” on the website) kept up-to-date and with only the best levels, we also try and make sure if you search you get useful results. Oh, and if you missed it, you can search on the website now too!

However, we would like to ensure we’re interacting with our community and not just setting up SOULESS SEARCH ROBOTS to do that job for us – so we’re going to try and regularly share with you the community levels that pique our interest. Starting… now.

AndIToFire

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Posted on 15 August by Mathew Kumar – Sound Shapes Team

Sound Shapes Arrives In Europe!

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Hello Europe!

As Queasy Games‘ resident Scottish bloke, it feels particularly exciting to be writing a launch blog post for all my European chums, even though, er, I don’t know you all personally or anything. Yes, Sound Shapes is launching in Europe (oh, and Australia and New Zealand – can’t forget them), and there’s a big benefit for everyone who chooses to pick up Sound Shapes on PS3 or Vita today (15th August) for the asking price of €12.99/£9.99 (20% off for PS Plus members, and remember the title is cross play, so you get both copies for one price!). You see, there are already THOUSANDS of community levels available for you to play. It’s blowing our mind.

True story: we had no idea how the response would be when we released Sound Shapes in North America last week. In fact, when we discovered that a thousand levels had been created within the first day, Jon (Mak, the fine captain who helps steer the good ship Queasy with Shaw-Han Liem) revealed he didn’t think anyone was going to make ANY levels until well into the second week! The response has been not merely surprising but overwhelming. The quality of the levels we’ve seen is incredible, and they are all out there for you to play now.

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Posted on 7 August by Mathew Kumar – Sound Shapes Team

Sound Shapes Launch Trailer Marches To Its Own Beat

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Sound Shapes

Sound Shapes is out on PSN next week! It’s the culmination of a long journey for our boss-men Jonathan Mak and Shaw-Han Liem, who worked on the concept for… more years than they probably want me to say before the reveal at E3 2011. Having worked on the game for a year myself, now I think I can speak for the whole team when I say we just want you to play it. Like… we don’t want you to even watch the launch trailer we made. We made Sound Shapes for you to play!

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