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Posts Tagged ‘square enix’

Kingdom Hearts HD 1.5 ReMIX coming soon to PlayStation 3

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Greetings PlayStation fans, I return to the fantastical PlayStation blog bearing great news! Today we’re pleased to announce that KINGDOM HEARTS HD 1.5 ReMIX is coming to European and PAL regions this Autumn – exclusive to the PlayStation 3.

This is the perfect opportunity for the KINGDOM HEARTS fans among you to bathe in nostalgia and rekindle your love for KINGDOM HEARTS in a way you never thought possible. And of course for those of you who never played KINGDOM HEARTS on the PlayStation 2 back in March 2002, here’s your chance to experience this tale of bravery and discovery for the first time.

The much adored KINGDOM HEARTS series saw the formidable partnership of two great universes – Square Enix and Disney – for an unmatched action-RPG. You follow the story of Sora, a 14-year old boy thrown into a battle against a mysterious shadow enemy known as the Heartless. Armed with a trusty Keyblade and aided by the likes of Donald Duck and Goofy, Sora sets out on an adventure to find his friends and free the world of darkness.

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Huge Final Fantasy sale starts on PlayStation Store this week

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Hi everyone. We’re very happy to announce that it we’ve teamed up with Square Enix to bring you some great discounts across a range of titles from the epic Final Fantasy franchise.

With over 100 million units sold worldwide this is one of the most successful gaming series in history, so if you haven’t already played it, you couldn’t have picked a better time to get started!

Make sure your wallet is topped up and remember that if you don’t have access to your PS3 or PS Vita you can; now purchase directly through the online store at store.sonyentertainmentnetwork.com.

These discounts will go live after the store update this Wednesday, 23rd January and will run for one week only. Enjoy!
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Final Fantasy XIV: A Realm Reborn – the first screenshots

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The loyal PlayStation Blog readers amongst you might have noticed that Square Enix has been unusually quiet here in recent times, but no longer! Today we come bearing gifts! For all our RPG-loving fans we’re excited to bring you the world’s first screenshots of FINAL FANTASY XIV: A Realm Reborn on the PS3 (Chocobos included)!

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In our first PlayStation 3 reveal we wanted to give you a guided tour around the UI and menus. With a wealth of different options and commands at your fingertips at any one time it was important for us to create an elegant UI that is easy to read and navigate. Taking inspiration from previous games the look and feel of the new FINAL FANTASY will be instantly familiar to long-time fans of the series. (more…)

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Sleeping Dogs: Things You May Have Missed On Your First Play-Through

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Hey everyone, my name’s Dan Sochan and I’m producer here at United Front Games, developers of Sleeping Dogs. We’ve had a great time making the game over the last few years, exploring every street corner, back alley and harbour dock of Hong Kong and we really know our city inside and out! If you’re playing the game right now (you are playing, aren’t you?) you might want to read-on for some of United Front Games’ insider tips for your first play-through of the game.

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COMBAT MOVES

A couple of my favourite combat moves aren’t immediately obvious to players starting out in the game. Firstly, if you sprint towards a wall and hit the Attack button just as you’re jumping off the wall, you can perform a spinning wall kick to a nearby enemy. The other is to hold down the Lock On button during a fight, and then press the X button and you’ll do a roll over your enemy’s back and be able to catch them off guard.

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Hitman: Absolution – Contracts Mode

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One of the best things about working with a vibrant and productive community, such as the one attached to the Hitman games, is that you can learn a lot by just watching people play. Going back to the previous games in the Hitman series, we’ve always enjoyed watching videos of how the fans tackle the different levels; both in terms of strategy and approach to the emergent systems within the game but also in terms of how they change the rules by going against the core of the level.

A great example is when we see people trying to set up mission parameters all by themselves. The previous games didn’t really support this – you were supposed to play a level in one of several different ways but targets always remained the same – but the fans pretty quickly started setting up conditions for completion themselves. Kill everyone with a particular weapon. Don’t get spotted by anyone. Only wear the chicken outfit. Kill that waiter in the bar at the Meat King’s party. Sometimes these conditions would be extremely hard to fulfill but equally satisfying when they did get completed. So for Hitman: Absolution, we decided to formalise a lot of that. The result – Contracts mode.

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