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Posts Tagged ‘sucker punch’

InFAMOUS 2: Festival Of Blood – Witness The Resurrection

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Greetings from the deck here at Sucker Punch Productions! As many of you may have heard we had an excellent panel at PAX Prime last weekend about creating our 2D cutscenes. Those lucky enough to attend got a sneak preview of a cutscene from inFAMOUS 2: Festival of Blood, and a free inFAMOUS 2: Festival of Blood t-shirt to boot. We can’t wait to share more details about Festival of Blood, so here’s the sneak peek. Let us know what you think in the comments!

If you want to know how we created these sequences you can read our detailed summary of our PAX Prime panel, A Panel on Panels: Creating the Comic-Inspired Cutscenes of inFAMOUS 2, over on SuckerPunch.com. For more updates, be sure to follow us on Twitter, and ‘Like’ us on Facebook.

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Electrifying InFamous 2 Trucks

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InFAMOUS2_Truck_2

2 trucks featuring the inFAMOUS 2 hero Cole McGrath will cruise the roads of mainly Czech republic and Slovakia, but also mainland Europe for the coming weeks!

Good karma, or bad karma? Just like in the game, you can decide whether you like the “bad Cole” truck, featuring red visuals and a scary looking Cole, or if you prefer the “good Cole” version with blue visuals and a much friendlier hero. Nevertheless, any version of the truck you will pass on a busy highway, make sure you keep your eyes on the road!

In cooperation with www.adtrucks.eu – outdoor advertising for premium brands, the trucks will be cruising Czech republic and Slovakia, but will also peek into Germany, Austria, Switzerland and France for a short visit. Keep your eyes open for the PlayStation 3 star franchise inFamous 2 trucks!

InFAMOUS2_Truck_1InFAMOUS2_Truck_3

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Sucker Punch Productions Joins SCE World Wide Studios

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Sucker Punch and Sony World Wide Studios

Earlier today we announced Sucker Punch Productions has officially joined Sony Computer Entertainment Worldwide Studios. We’re thrilled to share the news and welcome Sucker Punch to the PlayStation family.

Brian Fleming, managing partner of Sucker Punch Productions had this to say about becoming the sixteenth studio to join PlayStation:

“We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties. And best of all, we get to keep doing what we do — pushing ourselves to make more innovative games and more exciting experiences for PlayStation gamers!”

We’ve worked closely with Sucker Punch for more than 12 years, bringing fan favorites like Sly Cooper series and, of course, the inFAMOUS storyline to life on PlayStation platforms. On behalf of our executive team and Worldwide Studios, I’d like to take just a moment to welcome this immensely talented group of individuals to our team. I look forward to seeing what kind of gaming magic we can make happen in the months and years ahead!

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Free inFAMOUS 2 UGC Vehicles Pack Available Now On PSN, Also Search Through 50,000 UGC Missions

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inFamous 2 vehicles pack

The very first inFAMOUS 2 User-Generated Content Pack is available now on the Playstation Network, and it’s completely free! In the coming weeks and months, we will be releasing more free content updates that will add new objects to User Generated Content (UGC). In this first of many UGC updates, you’ll gain access to a number of vehicles from the single-player missions of inFAMOUS 2: Bertrand’s Limo, Bertrand’s Semi-Truck, the New Marais Police Car, the Ambulance, and a bike. Heal injured pedestrians from the flipped over ambulance and protect them from the swarm of enemies. Help the New Marais Police department from incoming attack from the Vermaak 88 Ice Soldiers. Or hunt down that pesky bicycle thief.

Over 50,000 user-created missions have been submitted to inFAMOUS 2 and you’ll need a way to find the missions you want to play. We are happy to announce Missions Search: Simply pause the game, bring up your UGC menu, and search by any term you wish, including PSN user names.

New to UGC? Be sure to check out the inFAMOUS 2 UGC tutorial videos that guide you through the tech and concepts behind great UGC missions. These tutorials will help guide you in creating missions, understanding how logic boxes work, setting waypoints, implementing triggers, and more. Take a look at the first video in the series, Getting Started with UGC.

Stay tuned to infamousthegame.com and the Official PlayStation.Blog for future updates on inFAMOUS 2. Also follow us on Twitter, @SuckerPunchProd, @infamous_UGC and check out our Facebook Page, http://www.facebook.com/suckerpunchproductions.

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inFAMOUS 2 User-Generated Missions: Tutorial Videos

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Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!

Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.

Tutorial Video 1: Getting started with inFAMOUS 2 UGC

This tutorial video is a good place to start if you’ve never experienced inFAMOUS 2 UGC before. It covers the basics: entering the UGC Menu, creating missions from Templates, and playing missions from within the editor.

Tutorial Video 2: Logic Boxes and Smart Text

Logic Boxes and Smart Text are the bread and butter of inFAMOUS 2 UGC. Once you figure out how to use them effectively, you’ll be able to turn New Marais into a rich, lustrous city teeming with mission objectives and unique experiences.

In this video, we cover: Introduction to Logic Boxes, how to connect Logic Boxes, and the dynamically updating smart text.

Tutorial Video 3: Groups

Did you know that setting up individual Groups within your inFAMOUS 2 UGC mission can infinitely increase the possibilities of what you can create? They’re crucial to keeping your mission nice and organized. Parent Groups add another layer of control and organization, so view on, faithful inFAMOUS 2 mission designer.

In this video: How to effectively utilize Groups, creating unique Groups, editing Groups, and the function of Parent Groups.

Tutorial Video 4: NPCs and Paths

Moving an NPC from point A to point B is simpler than it seems. You can create an NPC’s path and even choose his movement speed with just a few logic boxes. After viewing this tutorial video, you’ll become the puppet master of NPCs.

In this video: creating paths, placing NPCs, and placing and connecting the logic required to move NPCs.

Tutorial Video 5: Waypoints

Waypoints are a great way to tell the player where to go. With just a few logic boxes you can determine how and when they appear on the player’s mini-map, and when they disappear. After viewing this tutorial video, players will never be lost within your missions again.

In this video: how to create and remove waypoints with the Object Modifier, and how to assign waypoints to Groups.

Tutorial Video 6: Triggers

Triggers allow you to create a sense of randomization within your mission, and allow you to alter individual objects within the same group. They’re great for fine-tuning your mission and for providing you with a larger degree of control.

In this video: what a trigger is; how to utilize triggers with Volumes, Monitors, and the Object Modifier; Trigger Groups; the Selector logic box.

Tutorial Video 7: Switches

Want to build a Karma Moment? Switches allow you to change up your logic connections based off how the player plays your mission. After viewing this tutorial video you’ll be able to create drastically different endings to your missions, and control in which order the player completes your objectives.

In this video: how to use a switch to enable or disable connections between logic boxes.

Tutorial Video 8: Play Testing and Publishing Missions

Play testing is something every good mission designer needs to do—in fact, it’s something you literally MUST do before you can upload your inFAMOUS 2 UGC mission. Everybody wants to be Famous, and this tutorial video will help get you on your way by providing some tips for what Sucker Punch looks for when picking Featured missions.

In this video: tips on play testing and polishing your UGC missions; the “Play to Publish” feature; how to upload and update your UGC missions.

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