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Posts Tagged ‘supermassive games’

Posted on 31 October by Pete Samuels – Supermassive Games

Check out Until Dawn’s new Halloween trailer

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Hi everyone. As I am sure you already know from our previous blog posts, Until Dawn is our playable teen horror that puts you in control of eight teenagers, stranded in a remote location, under threat, and trying with all their might to survive ’til sunrise.

At Supermassive we’re working hard to capture the essence of the genre and to give you all you’d expect from your favourite teen horror movies, together with some compelling gameplay and more than a few surprises!

Now, teen horror wouldn’t be teen horror without a few shocks and scares so, given it’s Halloween and all that, we chose to treat you (forgive the pun, I know…) to a short teaser showing hints of some of the scariest moments of the game… without any spoilers, of course.

We like it and hope you do too. Have a killer All Hallows Eve!

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Posted on 18 October by Pete Samuels – Supermassive Games

Cult horror veterans join Until Dawn team

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Hey everyone, Pete Samuels here from Supermassive Games. You may have seen lots of news coming out of New York Comic Con announcing our work with cult filmmakers Larry Fessenden and Graham Reznick on Until Dawn and we just wanted to give you the lowdown on why we specifically chose to work with them.

From the beginning we set out to capture all the iconic elements of teen horror movies. We started with a few key ingredients; a beautiful young cast, an isolated location, a devious killer and an all-important twist. However, to stay true to the genre we felt we needed that sharp dialogue that is synonymous with this type of story and some real expertise in developing the characters in a filmic way through their conversations. Enter indie horror legend Larry Fessenden and his long-time cohort Graham Reznick.

The two have collectively been part of the cult horror scene – latterly under Fessenden’s production outfit, Glass Eye Pix (House of the Devil, The Roost, I Sell The Dead, The Innkeepers) – for nearly 30 years and are true pioneers in horror. For us, working with them was a no-brainer! (more…)

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Until Dawn Q&A: Teen Horror Goes SuperMassive

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Last month’s debut of PlayStation Move-based horror game, Until Dawn generated enough intrigue to propel the game onto at least one news site’s best of gamescom list. And after watching a 30-minute gameplay demonstration of this cheeky horror game at gamescom, it wasn’t hard to see why. The game oozes confidence and style: its immersive use of the PlayStation Move motion controller (from flipping levers to tugging zippers), rapid-fire banter, and unabashed reliance on genre tropes all point to a game that’s determined to push horror gaming into uncharted territory.

It’s important to note that Until Dawn is firmly a teen horror game, trading in the healing herbs and bullet counting of the survival-horror genre for quips, jump scares, and salacious scenarios that wouldn’t seem out of place in Friday the 13th or I Know What You Did Last Summer.

After Until Dawn’s gamescom debut, I had a chance to speak with SuperMassive‘s executive creative director Will Byles, who discussed the game’s genesis, HUD-free presentation, and adaptive storyline. (more…)

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Until Dawn Revealed For PlayStation 3

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Hi, my name is Will Byles and I’m the Executive Creative Director for Until Dawn over at Supermassive Games. We’re very excited to finally lift the lid on our new PlayStation 3 title, developed exclusively for PlayStation Move!

To give you a sneak peek at what’s in store, check out our announcement trailer below.

So, what did you think? We’ve been working on this game for a while now, collaborating with Hollywood writers and US TV talent, doing our best to bring the teen horror experience to PlayStation. Inspired by classic movies in the genre, we expect that Until Dawn will draw you in with its characters, killer dialogue and shocking, twisted story.

(more…)

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Doctor Who – Launch Event

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Doctor Who - Launch Event

Welcome to the fourth blog on Doctor Who: The Eternity Clock.

I’m Simon Harris, the Executive Producer for BBC Worldwide on the game which means the project is my overall responsibility. It’s my duty to ensure all aspects come together to make a great game and that the game is true to Doctor Who. This means working with the developer, Supermassive Games on the design, art and programming and working with the Doctor Who team in London and Cardiff to ensure that everything looks and feels as it should.

Last night was the culmination of the last year’s work. The game went live for PS3 on the Playstation Store across Europe, Australia & the US yesterday and last night we held a press event with our partners Sony to celebrate the launch.

SCEE (Sony Computer Entertainment Europe) kindly shared their central London office with us for a press launch event in their bar. We were thrilled to have so many journalists attending including The Times and the Guardian together with a multitude of independent gaming and Doctor Who fan sites. I got to stand up and provide a little flavour on the journey we have taken with Supermassive Games, Sony and the wider Doctor Who team to create the game. We shared a couple of video compilations of game footage and then I took questions from the floor. Finally, they got to go and play the game on PS3 and PS Vita whilst of course having the odd drink and a bite to eat.

Feedback from the journalists was really, really positive and now I get to wait with the team for the first reviews to hit.

It’s been an incredible journey building this first Doctor Who title for BBC Worldwide and it’s been great fun sharing our progress with your via this blog. I hope you all enjoy the game and please send your feedback to our twitter account @DoctorWhoTEC and hashtag #doctorwhotec.

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