I know. Reading is hard. This interview wasn’t able to be captured on camera (as it was standing in front of Team ICO’s Fumito Ueda at the time — more on that next week), but I’m sure Valkyria Chronicles fans will be very interested in reading it, nonetheless. I snuck down to the show floor during a rare quiet period — more of those next year, please! — and got my hands on the TGS playable demo. You guys are going to love it.
What made you decide to develop the official sequel for Valkyria Chronicles on the PSP? (Submitted by user: Trollkotte)
For the original PS3 version of the game there were two key features: The Canvas graphics system and the BLiTZ combat system. So when we were discussing the sequel we obviously wanted to bring these two features over, but we wanted to upgrade it somehow. When we looked at the BLiTZ battle system specifically — especially in the Japanese market — co-op play and wireless play is becoming more and more popular and we felt that would expand the gameplay for the title in a great way. When we went further in that direction we discovered that the PSP is the perfect platform to take advantage of that.

Are you adding new unit classes, weapon types or vehicles? Will there be any returning characters from Valkyria Chronicles 1? (Submitted by user: BigBoss712)
Yes. In terms of new weapons and units, not only will there be more of each, but there will be expanded customisation options for both. We have Scouts and Stormtroopers, as we did in the first game, but Scouts may branch into Scouts who run faster or are more meant for battle. In that way, each of the units will branch into new units. In terms of weapons, in the first game a rifle might branch into three different rifles as you progress in the game. The amount of variation is even greater in the sequel. In terms of returning characters, you’ll definitely see Alicia and Welkin come back and you might see other members of Squad 7, too.
We can also customise tanks this time around. You can equip different weapons and change the colour, which will affect how the tank moves. There are many ways for you to customise your own troops, just based on all the different character, tank and weapon options.
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