SONY make dot believe
Video Store
Muppets
New Cars in GT5
How We Created Most Insane Immersive Movie Experience Ever
The Last of Us
The Muppets Costume Pack
Personal 3D Viewer

PlayStation®Network |

Posts Tagged ‘tgs09’

TGS 2009: Quantum Theory Update

We’ve got another interview from TGS today — this time Jeff chats to Makoto Shibata, the Director of upcoming 3rd-person shooter Quantum Theory. This PS3 exclusive title will be heading to the west next year. Here’s what Jeff had to say about the interview, which you can watch below:

Last time we saw Quantum Theory was at E3 2009, and the game was so early as to not even be playable. Now with this gothic 3rd person shooter at about the 50% point in development, Tecmo allowed us to go hands on before granting us an interview with Director Makoto Shibata. The playthrough helped us come up with a number of questions about the game, as did your readers. Here are the answers, as translated by Localization Producer Peter Garza:

I apologize for the fact that I’m practically yelling at Shibata-san; this dude over at the neighboring Alienware booth was incredibly, obnoxiously loud. If you were there, you know who I’m talking about.

Anyways, with a good deal more development to go, we’ll keep tabs on this game for you, and report back at the next milestone.

Score:

TGS 09: Trinity: Souls Of Zill O’ll Interview

Don’t fret, we’ve still got a nice amount of interviews to come from Tokyo Game Show. While at the Tecmo Koei booth we got a chance to chat to Akihiro Suzuki, the Director of Koei’s upcoming PS3 exclusive action RPG, Trinity: Souls of Zill O’ll.

It’s the latest in the Zill O’ll series, but you’d be forgiven for not knowing that — the previous games never made it outside of Japan. It’s a pretty popular series over there and now it’s coming to both the US and Europe, so we’ll be able to see what all the fuss is about when it releases next year.

It’s a prequel to the Zill O’ll series, so story-wise it promises to be very accessible. In terms of gameplay it’s also a departure from the norm for the series, as it leaves its turn-based RPG roots behind and embraces a more action-orientated approach.

Score:

White Knight Chronicles Online Play

On the first day of Tokyo Games Show, Level 5 took us on a tour through the online system of White Knight Chronicles. Now even if you’ve been keeping up with the previously-released Japanese version of the game, this will be news to you.

Online mode opens up for you once you’ve completed Chapter 1 in Story Mode, and features 3 main facets of play – GeoNet, Georama, and Subquests

GeoNet is a social networking service for WKC online players, where you can meet and interact with other players to get set for multiplayer quests.

Georama is where you can design your own “HomeTown”, which serves as a lobby for the online mode. There are 3 different fields to build your Georama in with 18 different combinations. You’ll drop in buildings, infrastructure, and even modify the earth itself. A 2D city sim this is not. Examples were shown where players could make hedge mazes or pixel art in the towns. What’s cool is you can recruit NPCs from the story mode to come live in your town. The NPCs have jobs of different levels, which will further change the town. Also, you and others can shop in the shops that you create. Up to a dozen players can enter one Georama at once, and from there you can head out questing. Hundreds (or more) parts and elements were shown – it’s pretty deep. Of note: North American players will be able to visit the Georama town of European friends, and vice versa.

Subquest – unlike the story mode, which centers around Leonard, you control your own avatar in this mode. As the story unfolds, quests will become available. When you are successful, you’ll accumulate points which will build your guild rank. The higher the rank, the more quests and weapons that are available for you. You can quest with friends or use the random matching system to be paired up with likeminded strangers. 50 subquests will be available at launch, and new ones will be added along the way online.

Oh, btw: Voice Chat confirmed! It’ll also be patched into the Japanese version at some point in the future. An additional exclusive feature for North American and European gamers: Rogue Galaxy’s Live Talk feature will be implemented. Characters will issue forth a “huge variety” of context-specific commentary as the quests unfold. Of course, all the updates the Japanese release has seen will be on the disc when it hits North America and Europe in Spring 2010.

For more on the game, look for an interview with Level-5 soon.

Score:

TGS 09: Team ICO’s Fumito Ueda on The Last Guardian

EnglishSelect a Language:

As promised, here’s our TGS interview with Team ICO’s Director, Fumito Ueda. Our TGS coverage will continue throughout the week with more interviews coming soon. So keep an eye out for those.

If you missed the new The Last Guardian trailer, make sure you take a look, then watch Jeff natter with one of the industry’s great names in our video interview below.

Day one of TGS was a bit out of hand. While Jem was downstairs digging into Valkyria Chronicles 2, I had the opportunity to meet with Team ICO’s Fumito Ueda. Decisions, decisions.

Though Ueda-san wasn’t up for spilling *too many* details on the upcoming The Last Guardian, he did give some interesting insight into the way he and his team make games. He also hints that maybe we don’t know how this game is going to play out, after all.

Oh, and there was one pressing question that I didn’t ask – because Joystiq and Kotaku already beat me to it (“Will there ever be a PS3 remake of Ico/Shadow of the Colossus a la the God of War collection?”). Check out their stories for his answer.

Score:

TGS 2009: Download PixelJunk Monsters Deluxe This Thursday!

EnglishSelect a Language:

Our TGS coverage will continue throughout the week with a nice selection of developer interviews. We’re kicking this week off with the first show floor interview we shot. Q-Games’ Dylan Cuthbert, chatted to us about PixelJunk Monsters Deluxe — which, by the way, will be available this Thursday, October 1st in Europe. This isn’t the last you’ll be hearing from Dylan, though, as we’ll have a PixelJunk Shooter interview for you later this week.

In this interview featuring new footage, Dylan details the new island, new trap tower, new enemies, and online play.

Score: