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Posts Tagged ‘the cave’

Start exploring The Cave on PSN from tomorrow

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Lead image The Cave 1

Greetings! The team here at Double Fine Productions is pleased to announce that The Cave, our latest game led by legendary adventure game designer Ron Gilbert, will be available tomorrow for PlayStation 3 via PSN.

In The Cave, you’ll choose three characters – from a possible seven – to descend the depths of an ancient and mysterious cave, each of them in search of something they desire above all else. This is no ordinary ancient and mysterious cave, however: The Cave happens to be alive, watching their every move, narrating their stories, doling out wisdom and mockery in equal measure. What could his true motive possibly be? He’s not telling. “Mysterious” just means “not telling”.

The Cave 3

Depending on which characters you choose, you’ll puzzle your way through a Victorian mansion, a museum from the far future, a desert island, a nuclear missile silo, and much more… all buried deep within The Cave. See? We’re being mysterious too!

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Posted on 12 December by Fred Dutton – SCEE Blog Manager

Interview: Monkey Island creator Ron Gilbert descends into The Cave

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Lead image The_Cave_Concept_Art

If, like me, you grew up in the late ’80s and early ’90s it’s likely that Ron Gilbert is responsible for many of your formative gaming experiences. While at LucasArts he was responsible for a red-hot run of bona fide adventure game classics, including Maniac Mansion, Zak McKraken and the beloved Monkey Island series.

In January, he returns to the fray with The Cave, a delightful Sega-published 2D romp that, in true Maniac Mansion tradition, sees you picking three characters from a wildly diverse line-up of seven oddballs and descending into the titular caverns for all manner of puzzle-centric adventure.

From the brief section we’ve played, it’s clear that Gilbert has lost none of his flair for fiendish puzzle design, barmy dialogue and madcap storytelling. It’s shaping up to be a charming, challenging and wonderfully eccentric title that will both delight his core fans while being accessible enough to win plenty of new ones.

We caught up with the man himself when he was in London earlier this week to find out a little more about the project.
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