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Posts Tagged ‘ubisoft’

New Watch_Dogs video from E3

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In this most recent Watch_Dogs gameplay demo, we witnessed the wide variety of tools that Aiden has in his arsenal, all expressed through gameplay.

Whether it be by driving in a stealthily way to try and evade assailants, by assisting a friend in escaping a sticky situation, or by blacking out parts of the city to give him tactical advantage, we were able to see all the agency we’ll have while exploring the great city of Chicago.

Now, we’ve seen how Aiden lends a helping hand to a friend, but who’s helping him? Who’s helping you, the player, when the odds seemed to have been tipped against you? That’s where it becomes interesting. There’s yet another layer of connectivity that will be available to you in Watch_Dogs: Co-op on mobile devices. When you’re calling for help, you are sending a request to friends who are connected to the Watch_Dogs universe through their mobile devices. When that request is accepted, a co-op experience starts and the goal for the two players is to survive from the police by escaping their pursuit. This is just another way Watch_Dogs brings you the full, hyper-connected experience.

We’ll have even more exciting news for you very soon, but for now, you can follow the latest Watch_Dogs updates on Facebook, Twitter, and Instagram.

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Find out how you can star in Watch_Dogs

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Underwatch_Identity-Theft_v3

What’s up, PlayStation fans! Today, we’re very happy to let you in on an incredible opportunity: the chance to be a character in Watch_Dogs.

As you all probably know by now, Watch_Dogs takes place in the city of Chicago. In the game, Chicago will truly be a living metropolis (to avoid repetition), a place in which every citizen has their own name, occupation, back story and agenda. As Aiden Pearce, you’ll be able to scan the residents of Chicago and get access to all that data. Now, wouldn’t it be great if one of those residents was you?

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Posted on 16 May by Fred Dutton – SCEE Blog Manager

Watch_Dogs: Behind the scenes with 2013′s rule-breaking action epic

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WD Felony Foot Traffic Light (lead)

As with any jump from one console generation to the next, PlayStation 4 owners will expect to see hardware that sits at the very cutting edge of innovation, offering unparalleled processing power and an arsenal of exciting new features.

However, the onus on game developers to bring bold new gameplay innovation to the table is every bit as integral to that generational leap, and it’s a responsibility that the whipsmart team behind Ubisoft’s future-tech open world action title Watch_Dogs are really tearing into.

As detailed in our coverage last week, the game’s core conceit – that its central hero, hacker Aiden Pearce’s primary weapon is not a gun, but an entire city – is one of the boldest, most ambitious ideas to come along in some time. To find out more about the game’s attempts to re-write the action rulebook, PlayStation Blog sat down with the game’s creative director Jonathan Morin…

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Assassin’s Creed IV Black Flag gameplay trailer

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AC4 Black Flag Trailer

Edward Kenway set out to earn his fortune in the West Indies, but you’ll see first-hand how he (like so many other sailors of his day) turned to a much more brutal, ruthless and lucrative life in Assassin’s Creed IV Black Flag. We’re very pleased to deliver yet another glimpse into this world and further define our vision of The Golden Age of Pirates with this new gameplay trailer!

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New Assassin’s Creed IV Black Flag trailer: The golden age of piracy

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Assassin's Creed IV

Every Assassin’s Creed game is based in an actual historical setting, with a sense of place and time that provides the backdrop to amazing adventure fraught with peril and political intrigue. The setting for Assassin’s Creed IV Black Flag is no different and, contrary to popular belief, pirates didn’t just suddenly decide to become a scourge of the seas out of a clear blue sky.

The emergence of piracy was the result of decades of violent and brutal privateering that was not only sanctioned, but also bankrolled by warring naval powers of a size and scope never known before. But all of this will have already happened in AC4, and so we thought it would be a good idea to bring you up to speed.
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