Christmas is coming fast; luckily we have two new Wonderbook titles ready for release this week, in good time for Santa to grab some awesome stocking fillers!
Wonderbook: Book of Potions, due out 15th November, is an amazing new experience created in collaboration with Pottermore from J.K. Rowling. Last year we explored the Hogwarts library in Book of Spells; this year’s Book of Potions is set in the Hogwarts Potions dungeon. Here, students can learn the fine art of potion-brewing with some unexpected and exciting consequences.
I’ve always been fascinated by dinosaurs. They’re the biggest creatures to ever walk the earth and their era covered over a hundred million years. With long teeth, razor sharp claws and giant club tails, dinosaurs are the original real-life monsters!
When Sony first showed SupermassiveWonderbook we were blown away by how intuitive a system it is. Blending an augmented reality book with the precision of the Move controller changes how you experience games. Whilst the images still happen on screen the sensation you get is that your living room has come to life. We instantly set about dreaming up game ideas that would make the most of this amazing technology. It didn’t take long for us to start talking dinosaurs!
Fortunately we already had contacts at BBC Worldwide so were able to start discussing bringing the Walking with Dinosaurs show to Wonderbook. At that point we didn’t know there was already a 3D movie in production. Our stars were fully aligned so it didn’t take much to get BBC Worldwide and Sony excited about the possibilities of bringing dinosaurs back to life on Wonderbook. (more…)
Hello all, I hope you’re well. So we’ve looked at the story, the characters and the art of Diggs Nightcrawler and today it’s the turn of the music. My name is Jim Fowler and I wrote and arranged the score for Diggs – and a lot of fun it was too.
The idea with the music was that it should add to the atmosphere of Library City as well helping tell the story and enhancing gameplay. Working with Moonbot, the idea came up pretty early on that the best way to go would be a jazz-based score, which then led to the idea of doing the whole thing with a live big band. We also wanted to make the music seamless, so although it’s pretty interactive (changing to match your progress and actions through Diggs’ case) – it should sound like complete cues. As if the score was written to your specific playthrough.
Because the music is the soundtrack of the story, the city, its jazz haunts and alleyways, I wanted the score to not just reference classic Film Noir but big band and jazz bands of the ’50s as well. As part of that we put together an incredible band of some of the best players in the UK – and we were even able to include some improvised solos for extra authenticity (and awesomeness!).
And in keeping with the ’50s sound, the only digital element of the live session was the computer we recorded to. All the audio processing was done through hardware (valves and all) and we even mixed through ½” tape.
Hello again everyone, and time for another update on our murder mystery.
In this diary we introduce our hero, Diggs Nightcrawler, a bookworm private detective from Library City. Diggs is a stoic, dyed-in-the-wool character whose external cool is challenged mere moments after you open the book and arrive in his office.
He’s always worked alone, and that’s done him just fine… until now. Throughout the course of the adventure, circumstances conspire against Diggs and he’ll rely more and more on your help. With Diggs’ trust earned, together you can solve the mystery of who bumped Humpty and restore harmony to Library City.
At last! Wonderbook: Book of Spells went on sale around the world last month. It’s great to see lots of people have been studying hard to master spells and put their skills to the test.
To celebrate the release, and complete the series, our fourth and final ‘Making of’ video is here. Focusing on a large and significant part of the creative process – setting the game to music – our team at London Studio set about explaining the project they started working on over a year ago.
Alastair, Joe and Jim wrote the score from scratch, and then set about weaving the music and sound into the gameplay in one of the studio’s most complex audio projects to date. The live orchestral recording at Air Studios was the highlight of the development process for many, and we are pleased to be able to bring you a piece of the action here.
So, sit back and enjoy the making of the soundtrack to the Book of Spells…