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Resistance: Burning Skies – Chimeran Invasion Spreads To PS Vita This May

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In case you missed our PS Vita video livechat today, PlayStation‘s John Koller revealed an official release date for Resistance: Burning Skies. The Chimera will invade PS Vita on May 30, 2012, bringing you the world’s first portable dual-analog FPS.

Resistance has always boasted iconic visual design, and today we can reveal the Burning Skies box art — a freshly slain Hybrid lying on the streets of New York City with the protagonist’s fire axe resting in the rubble. We like to think it recalls some of the eerie essence of the classic Resistance: Fall of Man box art, but we’d love to hear what you think!

ResistBSkies case angle-layer-A

Resistance: Burning Skies pulls you into an entirely new dimension of the Resistance universe. Set in a tale of survival during the August 1951 Chimeran invasion of the East Coast, you take control of Tom Riley, an everyday firefighter from New Jersey who is thrown headfirst into the teeth of the Chimeran war machine, forcing him to redefine his notions of duty and heroism.

As most of you know, this is going to be the first ever dual-analog FPS game on a portable device, and has been built from the ground-up to take full advantage of the power of the PS Vita, including front and rear touchscreen controls. The touchscreen controls add a whole new dimension to the gameplay, delivering a powerful portable shooter experience. Never thought you’d play a console-quality shooter on a portable device? Game Director Harley Baldwin White-Wiedow has one thing to tell you: “TWO STICKS, baby!”

Now get out there and pre-order your copy today. Oh, and be sure to stay tuned in the coming months — we’ll have many more announcements to share soon.

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ModNation Racers: Road Trip – On A Bus, On A Plane, On A Boat Or A Train

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In just a few short days ModNation Racers: Road Trip will be hitting the store shelves alongside the release of the much-anticipated PlayStation Vita! Our team at San Diego Studio has worked very hard to produce what we think is the best portable kart racing game on the market. We’ve added many new features (see below) to the already highly acclaimed ModNation Racers franchise and we are extremely excited to finally get them into the hands of gamers everywhere.

ModNation Racers: Roadtrip - PS Vita

Sure, it may sound a bit silly to the un-initiated but the Mod, Karts, and Tracks YOU create become a small extension of yourself. You experience a sense of e-pride (just made that word up) similar to whipping out your wallet to show pictures of your gorgeous wife and kids anyone who will listen. You’ll notice a grin on your face and a slight swell in your heart (admit it or not) the first time you hand your Vita and ModNation Racers: Road Trip to a friend as they “ooh and ahhhh” at YOUR “genius” creations. Trust me, you will hear at least one of the following comments…

1. YOU did that?
2. How did YOU do that?
3. Make me! Make me!
4. Do I know you?
5. Let me try
6. Ding!, fries are done.
or quite possibly…
7. Wow, I really like your Mod! … Are you single?

We hope you’ll agree the kart racing experience in ModNation Racers: Road Trip is second to none. Perfectly tuned racing physics and spectacular graphics add to the intense yet intuitive racing. With well over 500,000 tracks to race you’ll be busy until the next millennium going through them all. We know, we counted.
So if you are a fan of ModNation Racers, the Play Create Share family, or just kart racing in general we know you will enjoy ModNation Racers: Road Trip. If you haven’t made the leap into this great game and even greater community of players then we have just one suggestion – Try it – you’ll be hooked for life!

ModNation Racers Road Trip: Tutorials Week 2

Track building has come a long way since using mom’s kitchen utensils to scrape out your course in the dirt. We’ve got some new-fangled track creating tools in ModNation Racers: Road Trip and these videos will help you get acquainted with the ins-n-outs of creating those tracks of your dreams!

Track Editing

Terrain Editing

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Uncharted: Golden Abyss Opens The Black Market

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As we get closer and closer to the European launch of the PS VITA and Uncharted: Golden Abyss, myself and all the guys at Bend Studio are getting pretty amped. For us it’s been a long time in the making, from early brainstorming sessions on the PS VITA itself beginning in 2008, through production, which wrapped up at the end of 2011. When given the opportunity to create a launch title for Sony’s new next-gen handheld, we jumped at the chance. When asked what game we’d like to make, we said Uncharted! Here’s why.

From the beginning, our goal was to create a great Uncharted game, to give players, including ourselves, more of what they love, but with the PS VITA’s unique spin. The cinematic experience, the gunplay and weapons, the compelling story and characters, the mystery and treasure hunting based on real history, the puzzles, the platforming, and of course, the colourful and detailed imagery… it’s all there. But it’s on a gorgeous five inch screen that you can take with you.

If you’ve been following all the pre-release news, then you know that Uncharted: Golden Abyss also has a ton of collectibles, over 300 in fact. We wanted to not only give the game some replayability with some additional exploration, but also to tell more back story, which we do through the items you collect, locations you photograph, and other puzzles you solve. All of these are tied to Trophies that can be earned. We didn’t forget the gamer who prefers gunplay to exploration: one of the collectible types in Uncharted: Golden Abyss are the Bounties. These drop randomly from fallen enemies throughout the game and represent things that might have been found in the area you’re fighting in: old Spanish playing cards, gold and silver coins, etc. To make it more challenging, we made some the items scarce and made some them really rare. You’re not going to collect all these on a single play through.

UGA-BlackMarket

But we’re not cruel. To make it a little easier to collect all the Bounties, we created The Black Market. This is a NEAR application that allows you select a Bounty type from your collection and send a request out to the Black Market. If any other VITA players out there (in the area where you made the request) have a Bounty that you’re missing, the Black Market will send you a copy of their Bounty, even the rarest collectibles. We even created a sixth Bounty type that you can obtain only through NEAR: if you send a request to the Black Market and no one has what you need, the Black Market will send you a carved Fetish for you troubles. Again, all of these are tied to Trophies. If you want that platinum, it’s going to take you awhile, and you have to take your PS VITA with you!

We can’t wait!

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Posted on 11 February by James Gallagher – Blog Manager, SCEE

PlayStation.Blog Recap

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Here’s your recap:

Playstation EU

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PlayStation Vita Discovery Apps: Frobisher Says And t@g

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We’ve spent a lot of time talking about the range of amazing games that PS Vita has to offer here on PlayStation.Blog, but you may not know about the great range of Discovery Apps also coming to the system. They are free to download from PlayStation Store and are designed to showcase the unique features of PS Vita through innovative interactive experiences.

Today we want to introduce you to the first two Discovery Apps: Frobisher Says and t@g. But rather than me telling you about them, I’ll leave that to the people who have developed them…

Frobisher Says by Ricky Haggett, Honeyslug

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