PixelJunk Shooter is one of the many titles drawing crowds to the PlayStation Stand at this year’s E3. Q-Games’ Dylan Cuthbert is here to tell us a bit more about the two-player mode in this ingenious PSN title that’s as much an addictive puzzler as it is a shooter.
After talking about the co-op in PixelJunk Monsters Deluxe for the PSP, it’s now time to talk a little bit about the two player mode in PixelJunk Shooter which we hadn’t mentioned before.
In true PixelJunk fashion we have made the game co-op, so get a friend around, grab an extra controller and anyone can just dive right on in. We’ve tried to make co-op as de-stressed as possible, so even if your player’s ship gets hit by something or overheats and starts crashing towards the ground, you can pop out your extendible hook thing (no official name for this yet – “Grabber” perhaps?) and grab your friend (he’s a bit heavy tho, so watch out), then you can carry him to the nearest pool of water and dunk him in to restore his health. If you don’t manage to grab him in time, he’ll just re-spawn near you and you’ll be docked a life.
The game is an old-school shooter at heart (hence the name), it is the PixelJunk take on those old retro shooting games such as Defender, with a little bit of Choplifter and Thrust! thrown in for good measure. We have giant bosses for you to fight against, multiple weapons to pick up and try out, shields you can grab, all kinds of stuff to give people with an itchy trigger finger a lot of fun.
However, at the same time we have added a puzzle element (that we tend to do with most of our games) so even those without an itchy trigger finger will be able to play the game and have a lot of fun. This puzzle element obviously revolves around the sandbox fluid simulation we have implemented, and it is incredible to watch in action.
As with PJ Monsters Deluxe I’m not sure what the release date will be, but we are working very hard on it so hopefully it won’t be too far off!