MotorStorm: Pacific Rift – Speed Weekend, The Weekend Festival that Never Ends

While MotorStorm: Pacific Rift‘s online fun is still the number one all-consuming passion for many of our players, we recognise that plenty of you out there have been waiting for a whole new Single Player festival to get your teeth into. We set the Agenda last year with our popular Revenge Weekend and Devils Weekend expansions for MotorStorm: Monument Valley, and now we’re continuing that tradition with our new Speed Weekend festival that features as part of our new Expansion: Speed pack!

Make no mistake, this mode is HUGE, it’s packed with unlocks, rewards and trophies, and has been designed to keep challenging you for as long as you want it to. How? Buckle up and I’ll divulge some (but certainly not all) of its secrets!

MotorStorm: Pacific Rift "Speed" pack - Speed Weekend mode, 2

We were very pleased that the speed race events in Pacific Rift were so fantastically popular – they provided a great change of focus and pace from the Eliminator and Race events, and had the scope for repeated play, and for beating your own best score. While we’ll be the first to admit the formula wasn’t yet perfected, we all felt we had taken the first steps here towards something that would be absolutely stellar as a dedicated single player game mode. We decreed early on though that if we were going to revisit it, we had a few ideas to improve it, and we wanted to make sure it more fully realised it’s potential.

So the basic idea has survived pretty much intact; Start off with a bank of time (10 seconds) that’s counting down from the race start, make your way from one gate to the next as quickly as possible, each gate adding further precious seconds to your ‘banked’ time. Try to record as high a final ‘banked’ time as possible when you fly through the finish gate. So far, so good.

MotorStorm: Pacific Rift "Speed" pack - Speed Weekend mode, 3

Well, in Speed Weekend, that’s become our qualifying race structure right there; You need to have at least 15 seconds remaining on your clock to qualify for one of the ‘easy’ races, 20 seconds for ‘medium’, and 25 seconds for the ‘hard’ race types. Beat that threshold, and that race is marked as complete on your race card. When you qualify on all 6 events for a vehicle class (2 easy, 2 medium, 2 hard) you’ll unlock a reward for that vehicle class. Work hard, get the unlocks for all 8 vehicle classes, and you’ll get a cool final pack of rewards. If you never play any further than this into the mode, you’ve just worked through 48 events! That’s probably 5-6 hours for the average MSPR player. But wait! For those willing to go the extra distance, that’s just the start….

MotorStorm: Pacific Rift "Speed" pack - Speed Weekend mode, 4

Once you’ve qualified for an event, you unlock the Main Event version of that race. Now, as well as gates which add time, each race also features barrels strategically placed throughout the track. Any green barrels you hit are going to add extra time, 1 second per barrel. Any red barrels you hit are going to get deducted, 1 second per barrel, once you cross the finish line. This massively opens up the scoring opportunities, and the strategic decisions, facing the player. Do you straightline through those red barrels to save time now and take the penalty later? Do you veer off your racing line in pursuit of extra green barrels? Do you maybe ignore the barrels and concentrate instead on the quickest line between gates?

On bikes and ATVs, there are green bonus time barriers to duck under and buried red barrels that need to be avoided or bunny-hopped over (and duck and hop controls are assigned to L1 and R1 for this mode to make life easier for everyone)! Chances are your moment-to-moment strategy is going to need to accommodate all of those options and more, because your focus now isn’t beating our pre-defined thresholds, it’s beating your friends.

Before each main event the game presents the player with a friends-focused leaderboard. These are the up-to-the-minute times set by people on your friends list; your target time to beat is always going to be the buddy who’s directly above you on the leaderboard. Maybe he got more green barrels than you managed, maybe he went penalty-free and avoided all the red barrels. Either way, you go in, you race, race, race, and when you beat his time, the system automatically sends an update to his machine and next time he turns on the game, he’s going to see that YOU’VE now beaten HIS time! The dreaded red helmet icon on your progress chart tells you that your time has been beaten by one of your mates – which means you’ve slid down your friends leaderboard, and he’s just climbed closer to the top! This is such a compulsive feature, and makes the mode massively addictive – the months of playtesting here in the office have seen friendships turn into bitter, swear-laden rivalries as day after day, week after week, someone pushes the top score that little bit higher – and everyone else gets notified of it, and gets to work trying to beat it. The office swear-box has never had so much cash in it!

MotorStorm: Pacific Rift "Speed" pack - Speed Weekend mode, 1

For us, this has always been the main focus of Speed Weekend. This is what’s going to keep you playing time and time again, day after day, improving your scores, and beating the best efforts of your buddies. We’ve worked hard to tune the experience so that this inter-friend rivalry as heated and compelling as possible. It soon becomes all about the strategies you pursue in each race; once you realise that you can slam into one barrel and propel it into others to get a ‘domino’ effect going, the scoring possibilities are opened wide. Of course, this also means one green barrel can hit a whole mess of red ones and scupper your best laid plans – so at the highest levels of competition there are multiple factors to take into account and the angle you hit every barrel can make all the difference to whether you’ll be the Top Dog or just a Middling Mongrel amongst you and your buddies.

So, be sure to grab a copy of Expansion:SPEED, a couple of like-minded buddies, and warn your family and friends that you may soon be turning the air blue with foul language! Ladies and Gentlemen, start your engines; the Speed Weekend is about to begin…..

0 Author replies

Really looking forward to both of the packs :D


Sounds great. Looks like I need to start playing the game some more and practice, I’m doomed otherwise.


Speed runs were my least favourite part of MS2, but thats mainly because i’m so bad at them. Either way, i’m looking forward to this.

Great post, thank you. I’m only a bit worried about the frustration level of hitting barrels in the right angle.. this might mess up a lot of otherwise perfect runs, but well, we have to see it in practice I guess.

RagingWhisky 26 June, 2009 @ 18:00


Here’s me thinking the headline tritle meant “the motorstorm team were giving the chance for a lucky reader to experience a speed weekend”


Cannot wait for the expansions. I’ve been playing Motorstorm loads recently, and have nearly got the Platinum trophy (Just need to rank up online now).

I do have a question I would very much like answered though, and have been asking it on all Motorstorm related posts, but never have had a reply. Maybe today things will be different *Fingers crossed*

What is the news regarding the Motorstorm themed Playstation Home apartment. It was announced a couple years back, and an image was released of it, but I have since heard nothing more about it. I hope you could shed some light on this topic.

– Matt –

Smoutefretter_BE 26 June, 2009 @ 18:35

I love MSPR, the only thing I hated where the time runs :(

So this pack is not for me. The other expansion will be!
But it’s great to see that the game gets expanded with (if we can believe you :D) a lot of new races etc.

One word: WHEN??


Good too see, now I just need some money!

does the part “the Speed Weekend is about to begin…..” at the end mean the DLC will be out tomorrow? (I hope it is)


I haven’t even finished the tickets lvl 5-8… :( I’m going to buy it when both come out and the inevitable booster packs come in.

Ravenblade86 26 June, 2009 @ 20:26

I was wondering how the barrels played into the new Speed dlc from the trailer! I’m loving the sound of the new competitive aspect to this add-on, though I think I may have a problem off having friend who is always going to be at the top off the leaderboard…

Can’t wait though :)

Any news on the price? This sounds like some DLC thats actually worth getting. Not like some pea sized island on burnout!

FrankieZappa 26 June, 2009 @ 20:56

Interesting article but we want to know A) when the packs will come out B) the price of the packs!

Shadow-King 27 June, 2009 @ 00:32

Can’t w8 for the update, I just got platinum on storm today. When are we getting the new tracks n varients?

No Races? Aww… Speed was the weakest part of the game. The silly routes ruin it. I’ll still buy it, but I’m a tad dissapointed.

Prismacolour 27 June, 2009 @ 10:04

Didn’t you read the article, there’s still Races, new Vehicles, Liveries and a bunch of new tracks in there :D

I haven’t even opened my copy of MS:PR that I bough last year.
When I finally do, the content will probably overwhelm me.


Will a Tournament mode be added to the MP? At the moment I’m returned to the lobby after every race. A tournament mode like Wipeout HD would be brilliant.


I have started playing MSPR again recently and how I missed the amazing adrenaline rush it provides.

This Expansion Speed will be fantastic and will add many more hours fun. Thank you Evolution Studios!

Pacman_Ownage 27 June, 2009 @ 13:28

awesomes, my question now, is there ever going to be a replay editor, i would absolutely love that :D go on, i know your thinking it

Does someone know what this will cost and when it will be released?


Im still waiting to be contacted as a winner for the “looking good” competition…. that has been going on for quite a LONG time.

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