Motorstorm Arctic Edge – The Team Behind The Game Speak

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Hi guys, to celebrate the launch of Motorstorm Arctic Edge on PSP the team decided to get together and come up with some exclusive info for fans of the Playstation blog. As the Art Director on Arctic Edge, I’ve got top secret full access to the team so I thought I’d do the rounds and find out what they think…

MotorStorm Arctic Edge

What makes the game stand out from the crowd on PSP?

Motorstorm fans will love it because it’s a full-on Motorstorm game you can take anywhere (I was playing it on the train yesterday). Racing fans new to the series will love the sense of freedom (there’s a great choice of vehicles and routes) but there’s still a big emphasis on finding the best line amidst all the explosions, crashes and aggressive mayhem. – Richard Ogden, Game Director

MotorStorm Arctic Edge

What did you enjoy most about making MotorStorm Arctic Edge?

The fast cars, the women, the rock and roll lifestyle…. were not available while working on Motorstorm (well, the cars were!). With that in mind we had to console ourselves with the fact that we were bringing a widely respected and loved PS3 franchise and making it portable. That alone was quite an awesome task that had the team ready to give 110% to ensure we did the fans, and indeed ourselves, proud.

I personally enjoyed working to the PSP’s hardware specs and trying to push the console to its limits. 6 player On Line and Ad-Hoc races, uploading and downloading of ghost vehicles, 10 racers on screen during single player, over 100 events, full vehicle customisation, Photo Mode, Avalanches, Ice Bridges, Weather effects and so on. A complete Motorstorm package where ever and whenever the players want it. That is what I enjoyed making, and more importantly that it is what the fans expected – and I feel that we have delivered that and more!

MotorStorm Arctic Edge

– Robert Shaer, Game Designer

Any cool stories from the research trip to Alaska?

After seeing Alaska’s stunning scenery and witnessing the unpredictability of the terrain and weather we were certain that this was the perfect location for the next Motorstorm festival. The Denali range contains one of the highest mountains in the world, being set down by our plane amongst some the peaks thousands of feet above sea level, in the middle of winter was a very memorable moment, especially as we watched out ride home disappear off in to the distance without us! Luckily he came back, and we used our thousands of stunning photos as an inspiration for the game.

MotorStorm Arctic Edge

– Matthew Brown, Environment Artist

As you can see, the team is really proud of Motorstorm Arctic Edge. If you’re lucky enough to own a copy, we’ll be telling you about some hidden secrets in our next post. If you just want to check it out, look out for the demo hitting PSN soon!

MotorStorm Arctic Edge

Simon Bursey, Art Director – Motorstorm Arctic Edge, Bigbig Studios

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