Savage Moon Goes Portable In The Hera Campaign

Hello – this is Ana (the producer)  from FluffyLogic again (you can read my last blog-post’s for Sony here & here).

We would like to tell you about the latest developments in the Savage Moon universe: the Insectocytes have invaded the PSP!! For the last few months FluffyLogic personnel have been toiling away in an underground bunker to produce the mobile incarnation of the game: Savage Moon: The Hera Campaign – featuring new weapons, new bugs, news maps and new gameplay.

Savage Moon: The Hera Campaign logo

For those new to the game, Savage Moon is a tower defence strategy game which launched on PS3 last winter. The game pits the player (humans), who is trying to mine valuable minerals from sentient asteroids or Imoons, against massive chitinous, armoured bugs called ‘Insectocytes’. As the humans burrow into the ground, the Imoon produces its own auto-immune response in much the same way that the human body produces white-blood cells in response to an infection; this is when the killing starts!

Savage Moon: The Hera Campaign

We have seen the humans encounter the Insectocytes before. There has been two explosive campaigns set in deep space in the Shathak sector (the original game) and the Waldgeist nebula (the expansion pack). What we discovered is that the enemy evolves in response to attack – what does not kill them, makes them stronger! They grow resilient and mutate into diverse new forms with each mission and Imoon contested.

The next step is to colonise the PSP with Savage Moon: The Hera Campaign, named with reference to the Aegophagus: the goat eating aspect of the Greek goddess. This huge gathering of Imoons, the Hera Cluster, drifted into human space a few months ago. Preliminary intelligence suggests that it consists of 20 Imoons populated by a rich variety of Insectocyte forms, some of which have been encountered before and some of which are new. An example of a new form is the Drainer – evolved in response to our rapidly advancing military capability, this Insectocyte emits a bio-magnetic pulse-field that temporarily incapacitates any human technology within its range – rendering it vulnerable to rapacious Tank or Stinger Insectocytes. Other forms encountered include the regenerator sub-species that heals any damage it has taken, making them doubly-hard to kill.

Savage Moon: The Hera Campaign

But the human military forces have not stood still either. We are going to make new technologies available for the Hera Campaign, with pride of place going to the Sniper Tower – a deadly new combat tower that seeks the most deadly prey within range. We have also separated the blocking towers from the rest of the tower-tech to give the player both drop-pods (that land a new combat or support tower) and block-pods (that land a blocking tower).

In addition you now play as the Supreme Commander of the entire armada. The player controls events for the whole campaign as well as each individual Imoon mission. The player chooses which Imoon to concentrate their resources of drop-pods, block-pods and credits into via the new Tactical Layer interface. Success on a mission results in more resources and the unlocking of new technologies.

Savage Moon: The Hera Campaign brings the best of the action-strategy gameplay from the PS3 onto the PSP. It continues the relentless assaults by very large bugs but re-works the overall strategy, adding key aspects to make the game a truly mobile, gaming experience:

  • 20 New Imoons
  • 2 new species plus 2 new sub-species of Insectocyte
  • New interface allowing the player to plan the whole campaign
  • Unlock vengeance mode version of each Imoon
  • Unlock hidden alternative music soundtracks by Parasite & special guests
  • Designed specifically for PSP
  • Tactical Skills menu – adds new gameplay controls in addition to Command Skills

Savage Moon: The Hera Campaign

Savage Moon: The Hera Campaign

Savage Moon: The Hera Campaign

Savage Moon: The Hera Campaign


7 Author replies


When will be it launch?

Do you know how much will it cost?


Thomas Rawlings 13 October, 2009 @ 15:46

We don’t have firm information on the price or date as yet; we’re still busy testing the game at the moment!

So this is a PSP ‘PlayStation Network Exclusive’, and not a ‘PSP mini’, correct? Just wondering what part of the store I would find this.


NICE, i might buy this because ive ben hesitating a little about pixeljunk monsters deluxe since i allready own pixeljunk monsters for ps3.

what will the price be?

Loved the PS3 version, if this is a good price then I might get it.


Wow, this looks great. Just got myself back into the game on PS3 and then this pops up a few days later. Great stuff.

Thomas Rawlings 13 October, 2009 @ 15:42

Sorry, that last link was cut in two!

Same questions roughly – when’s it drop. Because of my addiction to Pixel Junk Monsters and my love for Savage Moon I think it’s perfect for a portable device. (And for those worried about getting PJM for the GO because they have it on the PS3 – it’s like playing an entirely different game. New bosses, new monsters, new towers and the game play is different because you don’t have all of the great towers your used to from the get go… must unlock. So go play!) All I need now is Savage Moon to make me further never want to put my PSP Go down!

Thomas Rawlings 19 October, 2009 @ 10:21

Cool – and I’d like to restate that this is not a port of the PS3 title; this is a whole new game designed for the PSP. Thanks

I personally feel that PSP versions of PSN titles should include Co-Op whenever possible. PixelJunk Monsters has an awesome Co-Op mode, and I felt SuperStardust suffered through the lack of.

this looks nice however I am unsure whether to get this or pixeljunk monsters deluxe. Is this game very hard?

Thomas Rawlings 13 October, 2009 @ 12:49

We have had great feedback from players of both the original Savage Moon and the Waldgeist DLC – some of this related to the difficulty of the game and so overall I think this will be a bit easier that the previous two versions, but the gameplay with still be full-on as overall it is a big game with 20 levels.

In addition there is a difficulty setting so you can play in training or normal mode. For those wanting a challenge, there are awards in-game for completing levels with high scores and taking no damage – which unlocks bonus music tracks.


This is great news. I’m still waiting for a patch to the PS3 version that tones down the difficulty a touch. I haven’t played much since Waldgeist came out as my favourite level Fenrir vengeance is impossible on Waldgeist. :p

PS3 version is definitely a good game. A portable version is welcome.

Thomas Rawlings 13 October, 2009 @ 12:50

Thanks – we have collected a load of links, including stuff from the Sony blogs and more on the Savage Moon support page;

Nice, loved the PS3 version, will have to check out how this translates to the PSP. Will there be a demo, when can we expect it to hit the store and @ what price?


Didn’t really enjoy Savage Moon on PS3. Great concepts and all but I so prefer Defence Grid:The Awakening on xbox 360… I so wish they could release that on PS3! I absolutely enjoyed that game at my friends!

The Waldgeist levels on the PS3 are rock hard,and can get a little frustrating at times.

Thomas Rawlings 14 October, 2009 @ 11:09

Thanks for the feedback on the difficulty. There is some help here:
And more links for Savage Moon here:

Hope this helps.

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