Everything you need to know to play MAG straight from the developers! The guys over at SCEA have gotten the inside track and I wanted to share it with you to become a better MAG player.
MAG Developer Tips On –
- Suppression — Kicking off almost three weeks of MAG developer videos with Suppression mode! Get tips straight from Zipper in this great series of vids.
- Sabotage — Producer Alan Van Slyke describes the first mode to that puts you against another PMC.
- Acquisition — Designer Joe Maris talks about the design of the character advancement system and more.
- Domination — Number four and a lot more to go. Today it’s Domination from Zipper’s Chief Software Architect and Ultimate Frisbee lover, Nate Klee.
- The Skill Tree — Our resident “designer in rock,” Jason Olander, drops knowledge on how to build a better character.
- Commando – Artist Keith Bachman shares his knowledge on all things “close range.”
- Direct Action – Lead Tester Jay Embry walks us through the popular combination of HMGs and explosives.
- Field Support – Zipper Technical Art Director Steve Suhy tells us how to fix people and things.
- Rapid Assault – Level designer Christopher Burns teaches us how to storm the hi-tech castles.
- Sniper – Love ’em or hate ’em, snipers are a key part of MAG.
- Leadership Roles – Are you a born leader? Can you take that leadership in to the Shadow War?
- Squad Leader – Zipper Audio Manager, Mary Olson talks Squad Leader strategies.
- Platoon Leader – Software Manager Mike Nicolino and Designer Marc Janas drop in to give you Platoon Leaders some great tips.
- OIC – The very last in our three-week tips series from Zipper is on the OIC, Officer in Charge.
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