Leaving On A Jet Plane

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Having had more cups of coffee than hours of sleep over the last week, it’s time to fly back to London, after watching England vs. Algeria, of course.
For me, E3 started on Tuesday when Jeff Rubenstein and I wrote a live blog from the SCEA press conference. It was a real pleasure visiting the Shrine Auditorium; it’s a superb venue, vast and lavish, and the stage design was top notch.

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My favourite parts of the presentation were seeing Killzone 3 in 3D and learning that one of my favourite series is being released on PS3 in High Definition in The Sly Collection.
On Wednesday lunchtime my colleague Frank and I tried something new: we spent an hour and a half in the official PlayStation Forums answering people’s E3 questions. We even got the developers behind MotorStorm Apocalypse, SingStar, Gran Turismo 5, PlayStation Move and LittleBigPlanet 2 to pop along and answer some more specific questions. It went really well and I reckon we’ll be up for doing it again at gamescom.
I’ve spent the rest of the week touring the show floor and interviewing the minds behind some of the third party titles I’m most looking forward to, including FIFA 11, Dead Rising 2 and Need for Speed: Hot Pursuit; look out for the resulting posts here on the PlayStation Blog next week.
How can I summarise E3 for those of you that have never been? It’s loud, busy and, for those of us that have to try and cover it, relentless. It’s also a huge arena burgeoning with creativity and forward thinking. For people that work in the games industry, it’s incredibly motivating to see, every single year, such commitment to innovation from some of the most modest geniuses you’re ever likely to meet.
Thank you all for making it possible.

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