This is Teemu from the Virtual Air Guitar Company. I hope you are all having a great summer. For once, it’s burning hot, even in Finland, but nevertheless we are working hard on our new game Kung-Fu LIVE. It’s coming to PlayStation Store later this year, making it possible for all of you with some Bruce Lee spirit to engage in kicking ass in a whole new way.
Kung-Fu LIVE is a unique fighting adventure that uses the PlayStation Eye camera and our patented Freemotion technology to create a totally new playing experience. With accurate tracking and background removal, you are scanned into the game where your actual punches and kicks become part of the gameplay. Super human powers boost your performance so you can jump flips without actually making them, do epic jump kicks, shoot lightning from your hands and so on. You can even slow down time, Matrix style, and kick your opponents’ butts in slow motion. Yet, no pre-acquired martial arts skills are needed, but it IS a fun form of exercise as well.
The style of the game is a mix between realism and cartoons and is inspired by the Kung-Fu comics of the 70’s and 80’s. The story of the game takes you (yes, literally YOU – stay tuned for more on how this is done..) on a journey spanning from the real modern world to an ancient realm and back. You will be fighting against advanced and reactive AI ranging from small to gigantic enemies. Simply flailing about is not a winning strategy in this game.
You can also play single fights with up to five people at a time, where up to four people can control characters with gamepads and fight against the one in the game. It’s something we can’t wait to show off, and while this is still more of a unique hardcore fighter at heart, this is one of the features that really elevate its ‘party-game’ potential.
The player is integrated with the physics of the game world. He can therefore wreak havoc with boxes, rocks, trashcans and other objects by hurling them on top of his enemies. We also have some neat solutions that make it possible to move around inside the game world even though the game is played by staying within the camera’s view. Small movements in front of the camera will move you much further in the game world and you have several assisting powers that can be used for quickly covering longer distances. The game will contain platforming and larger levels as well.
We first announced the game in May with a playable sneak preview in New York. At E3 we demoed it to media and journalists. The reception from both gamers and journalists has been heart-warmingly awesome! You can check some of the highlights here, here, here and here.
So before the end of this year, I invite you to toss away the gamepad for a change and experience what it’s like to be Jackie Chan: punch, kick, jump and pummel your enemies into oblivion using your body as your only weapon.
I can’t wait to show you more of the stuff we are working on. If you are coming to Gamescom in Cologne, be sure to come by and try the game out in Hall 6 – open booth C-033. We’ll be there all day, every day. Costumed gamers are especially welcome! Stay tuned to our Facebook page for more news and updates. And if you like the game, please give us a boost by liking us on Facebook!
Feel free to post questions about the game here. I’ll try to answer them as best I can.
P.S: Freemotion technology can make you extremely fit – just by playing a videogame. Any resulting six packs are unintentional.