LittleBigPlanet 2 is a crazy dream, a dream to allow players to make whatever kind of game they want, but also to play though a great adventure of drama and excitement, power-ups and cinematics. But like all the most ambitious ideas, it can be a considerable challenge to turn these dreams in fun games. We’ve all been working like powered-up space ninjas and we’re almost there, but because we love what we’ve made, and we love our little sack-friends, and most of all we love all our fans out there, we couldn’t let you all get together until we knew we were giving you the best experience imaginable. Which is why we’ve taken the hard decision to delay the worldwide release of LittleBigPlanet 2, originally slated for later this year to January 2011.
We know this will come as disappointing news for all you LittleBigPlanet fans, and believe us, we are disappointed too. We are a tight-knit team and we take enormous pride in our work, so to raise the bar we’ve set with the original LittleBigPlanet, a game that has been so embraced by all, we’ve agreed to allow ourselves a bit more time to deliver the experience that our great fans and community deserve. We are truly sorry, but hope you understand that we have to build the best possible game, as it is the foundation of our community.
On the upside, we are going to find a way to give more of you a taste of LBP2 prior to launch, so stay tuned.
Thanks for your continued love and support, it won’t be long – we promise.
Lots of love from all at Mm.
All of us here are obviously disappointed that you won’t be able to get your hands on LBP 2 until January. But with LittleBigPlanet being one of the most innovative – and fun – franchises around, we do believe that it’s essential that the sequel lives up to your expectations, and to the reputation established by the award-winning first game. LBP 2 is an incredibly ambitious and exciting game; I know that waiting can seem hard, but when it launches in January I’m certain you’ll be able to see just how much further the bar has been raised.