From YellowHead To Sackboy

Media Molecule is currently in full 80s action movie montage mode developing LittleBigPlanet 2. However, our friends over at the Mm blog found time to dig out some concept art showing how Sackboy actually started life as a pair of pink and yellow polygons. They’ve also published an interview with Kareem Ettouney and Francis Pang; you can read an excerpt below, check out the full feature on the Mm blog and see even more concept art on the Media Molecule Flickr gallery.


Back in 2006, When Alex, Mark and Dave pitched LittleBigPlanet to Sony, the loveable bag of fluff we all know as Sackboy was nothing more than debug programmer art – a little pink square body and a triangular yellow head, aptly called YellowHead. Even at that early stage, the character that would become Sackboy had started to emerge, but how did he evolve from that set of simple shapes into the Sackboy we all know and love? It’s been two years this week since LittleBigPlanet was released, what better time than this could there be to find out?

Last October was the first anniversary of LittleBigPlanet, and being relatively new to Mm, I was keen to find out where Sackboy came from. In order to enlighten us all, I grabbed two of the key artists involved with his creation, dragged them into a room and, bombarded them with questions…. Unfortunately we never actually published the results… until now…



0 Author replies
devilwithoutfear 08 November, 2010 @ 14:34

ah Sackboy is cute!
in those early draws

Huge fan of LBP2, but please open up the beta. All these Youtube levels are killing me inside. +Please put gravity triggered deaths in LBP2 that falling animation looks fantastic. =] <3

Wow, these concepts are really really epic! The death animations as well, they are so comical. Especially the wall slamming ones! LBP has no falling damage, has it? There should be the option to have it, combined with these death animations!

But the early draws are so darn cute <3 Unbelievable. They should be added as DLC :D

Sackboy/girl must have a mighty strong neck.
And a huge brain.

European_Gamer 08 November, 2010 @ 15:01

It seems that the sackboys in the video are reacting more to hitting an object then the ones in the game.

POOR Sack-boy :D (the movement of the Sack-boy is amazing) :P

M3RL1NS_N3M3S1S 08 November, 2010 @ 15:24

this has to be included in LBP2 ;) even if it’s optional…

Extra Sackboy! :)

I love sackboys and sackgirls :D Great stuff :)

Damn, please implement those death animations in LBP2!!!

Glad you enjoyed that peek behind the scenes at Sackboy’s prehistory :)

There’s more LBP news to come this week (starting later today…) so stay tuned.


Cool! I always wondered about that, how the YellowHead turned into Sackboy! It’s pretty amazing to see how creative you are and I can see a lot difference about those pictures :) AWSOME, MM! :D

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