Greetings, and welcome to the next exciting installment of Split/Second. I’m happy to say we’ve managed to cram all of what made Split/Second great onto the PSP. At Disney Interactive Studios, we’re really proud of what Black Rock Studio created and were excited to see what Sumo Digital could add to the PSP version.
As Split/Second was a visual treat, we knew that we couldn’t compromise for both the size of the power plays and sheer on-screen excitement. We set out to create a spectacular-looking PSP game and I hope that everyone will agree that this is one of the best-looking racing games on the PSP. Another vital ingredient was to make sure that the handling and controls suited the PSP. Sumo are very experienced with years of racing experience and so set about creating a new driving model from scratch. The end result should be a fun, quick and skillful driving system that rewards users who push the cars to the max.
To add something completely new to the game we then added four all new Challenge modes which test the drivers in completely different ways. Each mode was designed with some key thoughts in mind – (1) blow things up; (2) race really fast; (3) use the environment to your advantage; (4) combine 1 to 3 while trying to get the highest score!
The final big addition for Split/Second PSP is that we managed to create an entirely new Docks track. This was a combination of previous work which works its way through different parts of the Docks area and ends up being one of the longest tracks in the entire game.
The demo should be live for everyone to play now so grab it and the game is available this week. Hope you enjoy this new version as much as we have!