inFAMOUS 2 User-Generated Missions: Tutorial Videos

Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!

Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.

Tutorial Video 1: Getting started with inFAMOUS 2 UGC

This tutorial video is a good place to start if you’ve never experienced inFAMOUS 2 UGC before. It covers the basics: entering the UGC Menu, creating missions from Templates, and playing missions from within the editor.

Tutorial Video 2: Logic Boxes and Smart Text

Logic Boxes and Smart Text are the bread and butter of inFAMOUS 2 UGC. Once you figure out how to use them effectively, you’ll be able to turn New Marais into a rich, lustrous city teeming with mission objectives and unique experiences.

In this video, we cover: Introduction to Logic Boxes, how to connect Logic Boxes, and the dynamically updating smart text.

Tutorial Video 3: Groups

Did you know that setting up individual Groups within your inFAMOUS 2 UGC mission can infinitely increase the possibilities of what you can create? They’re crucial to keeping your mission nice and organized. Parent Groups add another layer of control and organization, so view on, faithful inFAMOUS 2 mission designer.

In this video: How to effectively utilize Groups, creating unique Groups, editing Groups, and the function of Parent Groups.

Tutorial Video 4: NPCs and Paths

Moving an NPC from point A to point B is simpler than it seems. You can create an NPC’s path and even choose his movement speed with just a few logic boxes. After viewing this tutorial video, you’ll become the puppet master of NPCs.

In this video: creating paths, placing NPCs, and placing and connecting the logic required to move NPCs.

Tutorial Video 5: Waypoints

Waypoints are a great way to tell the player where to go. With just a few logic boxes you can determine how and when they appear on the player’s mini-map, and when they disappear. After viewing this tutorial video, players will never be lost within your missions again.

In this video: how to create and remove waypoints with the Object Modifier, and how to assign waypoints to Groups.

Tutorial Video 6: Triggers

Triggers allow you to create a sense of randomization within your mission, and allow you to alter individual objects within the same group. They’re great for fine-tuning your mission and for providing you with a larger degree of control.

In this video: what a trigger is; how to utilize triggers with Volumes, Monitors, and the Object Modifier; Trigger Groups; the Selector logic box.

Tutorial Video 7: Switches

Want to build a Karma Moment? Switches allow you to change up your logic connections based off how the player plays your mission. After viewing this tutorial video you’ll be able to create drastically different endings to your missions, and control in which order the player completes your objectives.

In this video: how to use a switch to enable or disable connections between logic boxes.

Tutorial Video 8: Play Testing and Publishing Missions

Play testing is something every good mission designer needs to do—in fact, it’s something you literally MUST do before you can upload your inFAMOUS 2 UGC mission. Everybody wants to be Famous, and this tutorial video will help get you on your way by providing some tips for what Sucker Punch looks for when picking Featured missions.

In this video: tips on play testing and polishing your UGC missions; the “Play to Publish” feature; how to upload and update your UGC missions.

0 Author replies

Nice dog avatar :)

Seems to be a good success in USA.

I’ve done my part buying a copy here in Italy.


very nice


very nice ;)

Shou_Kobayashi 15 July, 2011 @ 10:22


I hope this helps me in creating a mission. I got too frustrated while creating mine (nothing worked as I inteded it to) and deleted it…

I might get back in the seat and deliver some sweet content…

Do not need. Spend (too much) time in the beta, and got 2 missions featured. I am certain that… ooh, switches!


This is 100% off-topic but has blown my mind (mind-F***ed) has MS Kiss up & make amends to sony & team up.

or is it noting really special just a cheeky PR stunt, as it says MS set it up you notice the missing words sony set it up too..

i take it with a pinch of salt………


JolipinatorJG 15 July, 2011 @ 11:48

Nothing about the price though. Move along.

Thanks for the tutorial, I still have to learn how to do my own missions.

But, I want to thank you for introducing such an awesome feature to the game, I have a lot of fun playing player’s content.

Not to mention the quality of the game as a whole, Infamous 2 is clearly one of the best games of this year.

Bought the game, Enjoyed the game, Platted the game. Traded the game.

Thank god the creating UGC trophy wasnt hard at all.. my main gripe was that the controls and options to building a level was very complicated compared to say LBPs initial learning curve.

Great idea for Infamous 2, i just couldnt get into it.

ShadowDoGGG 15 July, 2011 @ 12:37

Infamous 2 UGC is SOOO HARD


Only uploaded 2 ring races,started on others but my brother robbed it off me after I got yakuza 4.Want to check how well they’ve done over the last month.

Can I make a couple of suggestions that I feel would benefit the logic.

My main issue is the amount of space,and how untidy everything gets.Would it be possible to patch in LBP style microchips.I get really fussy about wires,and would like to hide/view the logic like LBP 2 chips.

Also i’d like an instant birds eye view button.I find it easier to work when I’m looking at stuff flike it’s on a piece of paper.


Now, I know this is off topic, but please answer me this… is there any chance that the Scott Pilgrim vs. the World game is going to have a Plus discount any time soon? Or maybe even be a Plus freebie!? I want to buy the game, but I’ll wait if something good is coming… Thanks!

DANNYBRANCO 19 July, 2011 @ 21:54

Cool sweet :-)

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