I’m Jeff, one of the writers and producers at indie games company Mediatonic, you may remember us from such audacious adventures as “Monsters (Probably) Stole My Princess” and “Who’s That Flying?!” – and now we’re massively excited to reveal details of our THIRD, rum-soaked minis title – 1000 Tiny Claws!
First, the super-sharp summary for those amongst us who are too busy to read a WHOLE rambling blog from some guy at some games company ‘somewhere’ (and who could blame you?):
Your LEGENDARY sky-pirate crew may have been responsible for unleashing an apocalyptic curse of giant insects upon the world – and now there’s only 24 hours to save their necks from the hangman’s noose…
Despite protestations that ‘dangerously cursed islands’ should REALLY be more clearly sign-posted, First Mate Rana sets out to SMASH her way through the relentless scuttling horde in a sword-swinging arcade battler set against an epic backdrop of sky-islands and piracy!
Can YOU survive against overwhelming odds? Deploy combo attacks and running swipes, blocks and dodges, then use DEVASTATING special moves to turn the tables on the SWARM and send the bugs spiralling into the clouds. Just make sure you keep solid ground beneath your own feet at the same time…
Join Rana, Captain Bluebell and Mr Yoho as they DEAL OUT sky-pirate justice! Make BARELY COHERENT plans! ENJOY celebratory fruit cocktails!
…and BREAK the curse of 1000 TINY CLAWS!
- Story mode featuring 25 levels over 5 exotic stages
- 12 Unique enemies
- 3 Epic Boss battles
- 5 Survival Mode Stages
- 25 Challenge Mode Stages
- 16 Revealing Ship’s Log entries to discover
- 15 Awesome Awards to place in your Treasure Room
- 6 Animated Piratical cut-scenes
The integral game mechanic is Rana’s ability to send enemies scattering over the edge of the island, first by weakening them with sword swipes, and then using a huge swipe to eliminate them. We spent a lot of time making this as satisfying a possible – so you can also bounce the bugs off of scenery, or knock over big bugs and swipe them along the ground to clear a pathway when things start to step up!
All you have to do to survive is stay on the island, but with each variety of Swarm fighting back using their unique attacks, and the waves quickly ramping up in difficulty – you’ll soon need to use every trick at your disposal to stay on top of things.
The response to our previous games has been overwhelming and hugely appreciated – and as with those minis titles, we’ve tried to load as much of what you loved into 1000 Tiny Claws as humanly possible!
The Story Mode will feature animated cut-scenes, following the crew’s 24hr race against time to ‘reverse a curse’ (an approved witch-doctor term) over 25 action packed stages, and FIVE beautifully realized island regions – as well as throwing in some truly huge and pumped boss and hive island encounters in there!
The 25 stage Challenge Mode will require different strategies and approaches to get those gold medals – we played with the core mechanics here to create a real range of play styles for each type of challenge!
We’re very proud of 1000 Tiny Claws, it’s been a blast to make – and we can’t wait for you guys to play it and let us know what you think. We’re currently in QA, and if all goes well *crossing fingers/sacrificing our first-born to the gods of Sony QA* – the game should be hitting the PSN Store in October.
You’ll hear more from us before then – but check out the screens and let us know your first impressions.