Hi everyone! With Worms Crazy Golf launching on the European PlayStation Store today, Wednesday 19th October 2011, we’d like to introduce the game to you all and answer some of the recurring questions that have popped up.
Can you describe how the intriguing idea of combining Worms and golf came about?
We started with the fact Worms is a pretty crazy and surreal game anyway, so we felt it would be ideally suited for combining with ‘crazy golf’. Coupled with the fact that both Worms and golf are both turn-based games, it seemed pretty natural to us that the two games could be mixed together into some sort of highly entertaining cocktail. And with the fun, competitive nature of both Worms and golf gameplay, we thought it would work very well in a social multi-player setting. I think our instincts were proved right.
How does the world of Worms combine with golf then?
Anyone expecting a straight golf game will be in for a bit of a surprise. It’s got a lot of the favourite aspects of Worms, including explosive sheep, grumpy old women, moles, magnets, mines, colourful environments and crazy chain reactions. It is set across three surreal 18-hole golf courses, (plus a diverse range of skill-based challenge modes), with each hole being more like a puzzle than those found on traditional golf courses. Completing each hole in par or under unlocks the next one, but there’s a bunch of things standing in your way, including increasingly challenging hole design and an array of obstacles, from castles that teleport your ball, cannons that shoot it across the landscape and even obstructive comedy bats.
The game is based on the Worms gameplay mechanic of choosing shot power and trajectory, although Worms Crazy Golf is a completely new entity in itself. It’s neither a traditional golf game nor is it a traditional Worms game. It’s the absolute best of both worlds and we think it’s really good fun and very compelling.
When taking a shot, each golfer also has a selection of unlockable special utilities they can call on such as the parachute ball, the ability to reverse gravity, or the ability to slow time down to maximise the effects of top-spin or back-spin – they are pretty funny and encourage replay of the courses in order to get better scores. With four-player social multiplayer support, it has all the hallmarks of the Worms brand: the trash-talking, pressure to make the shot, terribly unhelpful ‘advice’ from your opponents, and often hilarious consequences when that risky shot that could have won the game goes terribly wrong.
Do you have any plans for DLC after launch?
Yes, we have the ‘Carnival Course’ DLC pack, which includes the surreal and colourful (very pink!) Carnival Course (a new 18 hole golf course), a selection of new challenges, a new utility (the ‘bouncy ball’) and more customization options too. This is set for release on Wednesday 26th October 2011 and, best of all, it will be absolutely free!
Worms Crazy Golf will be priced at £6.29/€7.99, whilst PlayStation Plus subscribers will receive a 20% launch discount for the first two weeks of release.
If any more questions spring to mind, ask away in the comments and we’ll do out best to answer.