Battlefield 3 Open Beta Recap

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Battlefield 3 Open Beta Recap

This is Tommy Rydling on behalf of the entire team at DICE, saying thanks to everyone who played and participated in the Battlefield 3 Open Beta. The information that we’ve gathered from your play time is invaluable and will help to make Battlefield 3 even better!

But it’s not all network load balancing and matchmaking algorithms; When it comes to data the real star is you! Just look at these killer numbers we pulled down from all of you PlayStation 3 players!

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Crazy numbers and we couldn’t have done it without you! Just a few more days now before the game launches on the 28th, and as you may know already, PlayStation 3 players will get access to the expansion pack Back to Karkand one week early (please link to our earlier PS3 blog post outlining these details).

But before I leave you, here is a short selection of just some of the hundreds of changes and additions we are making to the game before launch, as a direct result of your feedback in the Open Beta:

Improved Squad Functionality
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (if team balance on the server allows it), inviting friends to a squad, and changing squads once in game.

More Accessible Settings Menu
The ability to modify your settings via the deploy screen has been added into the retail game.

Improved Kill Cam
In the Open Beta, the Kill Cam would sometimes behave erratically. This has been fixed for the launch of the retail game.

Netcode Optimization
The netcode is one of the many things that we tested as part of the Open Beta and it was not necessarily reflective of the final retail game. The DICE team appreciates, and has heard, the feedback you’ve provided and is further optimizing online play.

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