Developing Mortal Kombat for PS Vita was an incredibly rewarding experience for the team here at NetherRealm Studios. The ability to utilize the numerous new features available on PS Vita was a very gratifying mission, and we are delivering the best possible on-the-go fighting experience for fans.
Our design team jumped at the opportunity to devise 150 new Challenge Tower missions that incorporate the DLC characters (like Freddy Krueger!), while also integrating the front touchscreen and accelerometer in ways that made sense and enhanced the complete Mortal Kombat experience.
The artists enjoyed creating some excellent new costumes (still to be revealed!), as well as re-creating an iconic MKII arena that integrates the rear camera that will give players the ability to literally Fight Anywhere.
Our programmers worked diligently to make sure the players’ experience of Mortal Kombat on PS Vita was pristine and up to NetherRealm standards: fine tuning controls (while adding new controls, such as touchcreen Fatalities and X-Rays!) and displaying gameplay at a smooth 60 frames per second.
With all of these features, two new exclusive modes (Test Your Balance and Test Your Slice) and both ad-hoc (local) and WiFi (intrastructure) Versus mode options, we had an amazing time this past weekend at PAX East 2012 showing Mortal Kombat for PS Vita to fans. We had quite a few fans come back and bring their friends to show them the new features—and to challenge them to some old-fashioned 1 vs 1 Kombat. It definitely made all of the work and love we put into this version of Mortal Kombat worth it.