The Making Of Sorcery: Technology

11 0
The Making Of Sorcery: Technology

This is the first post in a four-part series from the development team about the making of Sorcery. In this video, we talk about how artists, engineers, and designers at The Workshop designed the game to take advantage of the unique capabilities of the Move controller in order to create a completely original spell-casting experience. While some motion-controlled games feel like you’re playing “Simon Says”, the gestures in Sorcery are fluid and organic. Aiming spells and chaining them together into powerful combos requires both creative thinking and quick reflexes.

Join the Conversation

Add a Comment

But don't be a jerk!

Please be kind, considerate, and constructive. Report inappropriate comments to us_playstation_blog_moderation@sony.com

11 Comments


    Loading More Comments

    Leave a Reply

    Please enter your date of birth.

    Date of birth fields