Resident Evil 6: Bringing People Together


At E3 2012, Capcom offered a glimpse of the three different scenarios we’ll be playing in Resident Evil 6. Players could enjoy a co-op between Leon Kennedy and newcomer Helena Harper in classic survival-horror style in a Tall Oaks full of zombies, face a boss battle with Jake Muller (son of longtime series baddie Albert Wesker) and Sherry Birkin (aka the little girl from RE2), or battle across the rooftops of China with Chris Redfield and his partner Piers Nivans. But the company also revealed a new feature behind closed doors: the Crossover system, an evolution of the dual-threaded Scenario mechanic from Resident Evil 2, this time not only intersecting the story of different characters but also bringing their gameplay together in four-player co-op situations.

To demonstrate Crossover, Capcom’s developers played a scene where Leon and Helena meet with Jake and Sherry in China. En route via airplane, the US agents are attacked by a B.O.W. (that’s Bio-Organic Weapon for the uninitiated) and crash. Wesker’s son and his young partner are already on the ground when they cross paths with the crash survivors, and the four of them are then attacked by a huge creature known as Ustanak. Each of the four characters is controlled by an online player, and they must cooperate to take down the beast, which can hold and punish a character with his claw and hold another one at the same time in a cage on his back.

Eventually, the pairs get separated and switched, and players are stuck with a different partner – Leon is thrown with Sherry to one side of a wall, and Jake has to cooperate with Helena on the other side as the battle with Ustanak rages on.

Producer Yoshiaki Hirabayashi tells us that the Crossover system brings together random pairs of friends who are simultaneously getting to the same section where different scenarios crosses in the storyline. Sounds like an unusual concept for online co-op matches, so we took the opportunity to get more details from Hirabayashi-san about this new feature of Resident Evil 6, which is coming out for PS3 this October.


PlayStation.Blog: So Crossover randomly pairs players around the world playing at the same part of the game and at the same time? So we can’t just invite friends to get through a specific crossover section?

Yoshiaki Hirabayashi, Producer, Resident Evil 6: Yes, that’s exactly how it works….The concept of this feature is to have people joining you in real time and seamlessly, so whenever you happen to be at a point where you get to China as Leon, for example, somebody else in the world who’s playing roughly at the same time and they’re also about to get at that point or they’re already there as Jake, he or she will join you. So the idea is more to have a surprise about who’s going to play with you. If want to play with your friends, we recommend, first and foremost, playing with them within the storyline on the co-op, so you’ll be Jake and your friend is Sherry, or you’ll be Leon and your friend is Helena.

Of course, if want to play with friends there’s a setting for it, so whenever you come to a chapter or a story section where there’s going to be a crossover, you get a little prompt before that section asking if you want live players joining your game at this point. If you feel like playing on your own or you don’t want to play with a guy you don’t know, you can go with the AI and it’ll be you and three other AI-controlled characters. You can also choose between letting anyone come in or only friends. Of course, because you’re playing in the storyline, it means you’re not going to have a lobby as in a deathmatch, you’re going to get in touch with your friend and tell him to play the same section at the same time with the specific characters, and both will have to set the online co-op to “friends only.”

We see the concept of this feature as not necessarily being “get your friend on the other side of the crossover”, but “get your friend at the same side as you”.


PSB: What about a chapter selection feature after you finish certain sections? This could help if players really want to set up crossover play with friends.

YH: Yes, you have chapters and, if you pick a specific one and tell your friend to play at the same one, you can increase the chances of getting your friend in there. So let’s say both of you only have each other as their only PSN friend and the setting is to play with friends only, then it’s a 100% chance you’ll be playing with each other [laughs].

But let’s say we both are popular and have 100 PSN friends each, and we both choose to play with friends only; there’s still a chance we’re going to play together, but the idea of the design is meant to this kind of scenario. You can manufacture a situation to play with a specific person, but we don’t see it as the main idea behind the Crossover concept. If players want to play with friends, they can do it in Resident Evil 5-style: two friends playing a scenario in co-op.

PSB: In order to see every side of the story, we’ll have to play multiple times, each one with a different character, right?

YH: Yes, there’s three separate storylines with two characters in them each. You could see every aspects of it yourself, but you’ll also have the chance to join someone else who’s already seen the other side of the storyline, maybe before you’ve seen it or maybe after you’ve seen it.

Let’s say you start as Leon. At some point you cross over with Jake, and then, once your crossover is done, you’re back to Leon, and then start another crossover with Chris. Then you decide “Okay, I’ve seen enough of Leon’s story” and start with Chris from the start, and you see his missions and then he crosses over with Jake separately, and later on he gets to the Leon crossover – you’ve already seen it from the Leon side, and now you see it from Chris’ side.


PSB: So in terms of replayability, how much content will the game offer?

YH: If you play all three storylines all the way through, you’ll see everything you can see from every side in terms of story, and you’ll obviously have the chance, depending on the settings of the lobby, to have people joining you in these crossover intersections. It’s quite a lot of volume: we estimate that each one of these storylines is probably around 70% to 80% of the volume of the whole game in Resident Evil 5. So with three separate storylines, there’s plenty to play here.

PSB: We noticed you were switching between a lot of guns and equipment in real time. Does Resident Evil 6 do away with the inventory management?

YH: It’s just a demo for the E3, but yes, as you’ve seen, with the weapons and items, it’s all in real time. That’s not to say that you’re going to have plenty of bullets for a hundred different weapons. It’s still survival horror, you need to have those limits in order for the game to work. You’ll have to manage your resources in terms of having guns and ammo, but you won’t be popping in and out of a menu like you’ve seen before. It’s much more fluid.


PSB: This section you demoed is more action based, but you said the game is still a survival horror. How are you balancing the pace of the game in that sense? Will we have scenes more based on tension and fear like in the earlier Resident Evil titles?

YH: First of all, we’ve tuned this demo to show how the Crossover works, to show an enemy so strong that it needs four players coordinating to take it down. So you have lots of action, but that doesn’t mean it’ll be all like that during the whole game. Also, we’ve set it so people don’t keep dying in the middle of the demo, so it has plenty of guns and plenty of ammo. That’s not how it’s going to be when you come across the Ustanak in the final game – you’ll still have Resident Evil-style situations where you have a shotgun with only two shells in it and you have to make sure you make it counts. Those elements will come into play in the real flow of the game when you get to this point, and we think that’s what survival horror is all about. “Can I live through this situation with the resources I have at hand?” You should feel like that, like you’re playing a Resident Evil game.

0 Author replies
jonny_hart_digit 18 June, 2012 @ 21:24

tony ponce? really.

yorkypud1976 18 June, 2012 @ 21:38

haha quite possibly the worse charector name in video game history, u gotta love the japanese lol

residentSteve 18 June, 2012 @ 21:41

I think he means piers nivans from re6 where did tony ponce come from what a great name.

yorkypud1976 18 June, 2012 @ 21:54

can anyone come up with a more innapropriatly named charector for a game cos a tony ponce in resi 6 is right up there lol

glenhomer22 18 June, 2012 @ 21:59

Let’s just hope Tony Ponce is as funny as Goldman from House of the Dead 2…

almighty-slayer 18 June, 2012 @ 23:42

Doesn’t look like a horror game

Still won’t buy

almighty-slayer 18 June, 2012 @ 23:44

Didn’t notice “Tom Ponce” Hahaha

They forgot to ask them(Capcom) that main question? i.e –

PSB: So why are you(Capcom) stabbing loyal PlayStation Fans in the back and giving Microsoft the RE6 ‘DLC’ first? :-/

YH: We like money not loyalty.

Me: It’s RE6 2nd hand off eBay maybe next year for me, sorry to say then :D

almighty-slayer 18 June, 2012 @ 23:48

Or even “Tony”! Must be more tired than i thought. Apologies for multiple comments.

AaronSOLDIER 19 June, 2012 @ 02:50

@Carl-G Couldn’t have said it better myself. This and Tomb Raider are getting bought used if at all.

Stonesthrow 19 June, 2012 @ 03:17

Absolutely loved 5, best co op experience ever. Never used to like the series because of the horrible controlls, camera and slow pacing but I really started loving the series since the fourth, and the fifth is definitely my favorite. Glad it’s continuing in this direction and that the controlls are getting finetuned even more. And more co op is just the cherry on top. My money is yours.

Connor_mufc_1985 19 June, 2012 @ 05:28

@ Carl-G and AaronSoldier why do you even care that the 360 gets RE6 dlc early ?

Im going to buy this day 1 RE5 was dull with ai sheva but with a friend on psn or xbl RE5 was epic it was my 2nd platinum trophy and to this day no co-op experience has even come close to topping it.

andrewsqual 19 June, 2012 @ 09:34

Lol nail on the head Carl-G, I would only like to point out that they betrayed Sony and went with their new business model/Microsoft since the end of 2006. BTW I did not see the RE6 E3 trailer, seeing the 2nd trailer even without sound finished this series for me. I didn’t even read the interview above.

PSB: So do you think at this stage there are real Resident Evil fans anymore?

YH: Who cares

PSB: Any chance re hiring some talent again like Shinji Mikami and making Resident Evil 2 REmake like the real fans want?

YH: Hell no, that would make sense and like we discussed already, there are no real Resident Evil fans left, nobody buying RE6 is anyway.

Seriously, I feel sorry for you if you are waiting for this game or anything by Crapcom.

“Bringing People Together”

yeah, more like “pushing RE fans away”

AaronSOLDIER 19 June, 2012 @ 11:24

Because exclusive DLC is BS no matter what platform, especially when the franchise STARTED on the PlayStation…

RE is rubbish to me now anyway, the old ones were true survival horrors, they’re just action shoot em ups now.

yorkypud1976 19 June, 2012 @ 13:32

wheres TONY PONCE gone from this blog? Bring him back!!! Funniest name in game history. can imagine people shoutin down microphone “Over here PONCE” lol

Never played RE5, Last RE i played was on the GameCube (RE4) Would love to see RE4/5 for free for PS+ Users to as i consider buying this game with some leftover money.

tommygoogle 20 June, 2012 @ 12:16

Sounds good to me. Bet the ai is still horrible though, and there's no easy solution to griefers….


Ra**** city was a proper dissapointment, hoping that 6 can reignite my waning love for the once great franchise…

residentSteve 23 June, 2012 @ 17:32

@15 I find it funny how people moan about re now everything changes most recently it was dead space now it’s back to re its not a pure survival horror any more get over it I love the way re is changing if it had stayed the same it would be boring.
Just look what happened to silent hill by staying the same but hey you can’t please everyone.

Iv only played res 5 and recoon city, Didnt like recoon city at all but res 5 was so enjoyable, Was weird getting used to the controlls at first! I think im getting this at day1

EternalChaos72 24 June, 2012 @ 19:29

ooooooooooooh im so gettin this.

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