This game has a long history: the original title was released back in 2004 on PC by Spain-based developers Felix Casablancas and Nurium Games. We were one of its biggest fans and when Sony announced PlayStation minis, we decided to bring this game to the platform with considerable success.
A year after the PSP minis release we started thinking about a sequel. We’d had feedback from players, so we decided to improve the gameplay and design. We took the best elements of the original game and rebuilt it from scratch, incorporating our vision and our inspiration from the original BreakQuest. As a result – we have a great game full of style, which really gives players a new experience.
The original BreakQuest boasted 100 unique levels, each containing their own interactive physics, layout, art and sound. We redesigned all of them preserving their original mechanics, but sometimes adding a new look or design following our lead artist’s vision. Actually, it’s 101 levels – we have a secret one, try to find it!
Moreover, we decided to create 10 boss levels. Each is a unique mini-game: bosses attack with a weapon that makes your shuttle unresponsive, reverses the controls or kills bumper for a short amount of time, so you have to destroy them with a combination of strategy and brute force.
Each boss unlocks a new shuttle which can be selected from Options menu. In the beginning, you start with one basic shuttle but by defeating bosses, you can unlock 10 additional vessels. Every new shuttle comes with a unique power-up – which can help you progress and gain higher scores. By design, boss levels atomically switches to the basic shuttle.
Another new element in BreakQuest: Extra Evolution is the Energy Shield which helps to keep balls flying if you use it cleverly. Once a ball is launched, the charging lines grow from left and right until they meet each other in the middle. When the shield is fully charged, you can activate it using the L or R buttons. If a ball touches the energy shield once, the wall changes color to red and is damaged. One more bounce destroys the shield completely.
We’ve improved the controls and removed any inertia: PSP widescreen is still quite long for fast shuttle movements, so the Energy Shield is very handy here.
Gravitor was another unique element of BreakQuest. By pressing and holding the Square or Circle button, you can attract the ball to the shuttle’s bumper. This time around we’ve made it unlimited to use – it’s not dependent on energy as it was in the original game.
There are 21 trophies to reward players for outstanding performance: each for boss levels, for game completion and more.
And last but not the least, the game features 33 new absolutely amazing music tracks from created by the SandS Band, it will be released shortly and will be completely free.
We hope you’ll love the new evolution of the BreakQuest as much as we do! You can find more information at http://beatshapers.com/breakquestee or @Beatshapers. Alternatively, ask a question below and I will do my best to answer!