Hi, my name is Christian Kinne, Lead Developer on Demolition Inc. for PSN. In this blog post I’m going to discuss a little about how we came up with the concept for the game, which we here at Zeroscale Games are proud to be releasing later today.
It all started with the idea to make a game with a realtime physics sandbox, where people can tear down buildings by setting up explosives and chain reactions in a smart way. So we created the concept of a game where you manage a demolition company that has to destroy buildings for money.
When we started to make a prototype we quickly realised that it’s much more fun to tear down not only one building but a whole lot of buildings. We also found out that doing so with cars as well as explosives is even more fun than just using standard weapons or destruction tools. So we decided to make not just a regular demolition simulation but a game that combines all of our ideas in one.
Inspired by the Vogons in Douglas Adams’ classic book The Hitchhiker’s Guide to the Galaxy that wanted to tear down planet Earth to build an intergalactic highway, we created Mike: a sympathetic alien who is a one-man demolition company that gets a contract to demolish Earth in order to change it into an intergalactic green Recreation Area.
Mike is sitting in his UFO hovering over the city and can make cars slide into buildings and gas tanks by throwing super glue or summoning oil clouds to rain down on the streets – without getting his feet wet.
Playing Demolition Inc. requires a mix of strategy and action skills, as you have to work out the best way to blow stuff up while getting the timing of your actions just right. Developing it was a lot of fun – even when we had to play it over and over the gameplay stayed interesting because each time you find new ways to blow stuff up!
When Demolition Inc. was chosen as a finalist in the Indie Game Challenge 2012 in Las Vegas we really felt we had done something special. So it’s great to present our first PS3 title as an indie game studio in the PSN Store.
We hope you all enjoy it as much as we enjoyed the making of it. We are also looking forward to creating some DLC for the game, as there are still so many ideas that want to be turned into levels and destruction tools.
Enjoy this ‘extraterroristic’ demolition experience!